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[1.10.2] How to spawn particles for clients of all players?


Differentiation

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4 hours ago, diesieben07 said:
  • Do not use @SideOnly.
  • You need to use a client-side player tick handler (PlayerTickEvent) to add the particles for every client-side players.
  • All that client-sided code inside your onArmorTick looks very suspicious.

Oh, yes! 

I forgot to send the server a packet to show the particles to all the clients, how silly of me :P

 

Thanks! :D

Edited by Differentiation
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