Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm a noob so this might be a stupid question but I don't know what to do it wont open forge.

 

Crash Report :P :

 

The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: Lnet/minecraftforge/common/config/Configuration;

 

does this have something to do with the config? is it a mod I installed? idk just hook me up.

 

Other Info:

1.8 FML Forge

Replay Mod 1.8 installed

forge constructs 2/7 before crashing

it correctly sees all mods I have

  • Author
3 hours ago, diesieben07 said:
  • Stop using 1.8, it's outdated.
  • That error should not occur with Forge 1.8, that class exists there. Please post the full log.

excuse can i ask how do you get the full log? im just getting it from the crash report in the launcher.

  • Author
17 minutes ago, diesieben07 said:

logs/fml-client-latest.log.

---- Minecraft Crash Report ----
// Ouch. That hurt :(
Time: 7/30/17 2:49 PM
Description: Initializing game
java.lang.IllegalStateException: can't pop unfinished ProgressBar Rendering Setup
 at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:492)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
 at net.minecraft.client.main.Main.main(SourceFile:120)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
 at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:492)
-- Initialization --
Details:
Stacktrace:
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
 at net.minecraft.client.main.Main.main(SourceFile:120)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
 Minecraft Version: 1.8
 Operating System: Windows 10 (amd64) version 10.0
 Java Version: 1.8.0_25, Oracle Corporation
 Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
 Memory: 389857936 bytes (371 MB) / 523501568 bytes (499 MB) up to 1060372480 bytes (1011 MB)
 JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
 FML: MCP v9.10 FML v8.0.127.1103 2 mods loaded, 2 mods active
 mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
 FML{8.0.127.1103} [Forge Mod Loader] (fml-1.8-8.0.127.1103.jar) Unloaded->Constructed->Pre-initialized
 Loaded coremods (and transformers):
 GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTX 1080/PCIe/SSE2'
 Launched Version: 1.8-FML8.0.127.1103
 LWJGL: 2.9.1
 OpenGL: GeForce GTX 1080/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.53, NVIDIA Corporation
 GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
 Using VBOs: Yes
 Is Modded: Definitely; Client brand changed to 'fml'
 Type: Client (map_client.txt)
 Resource Packs: []
 Current Language: English (US)
 Profiler Position: N/A (disabled)
  • Author
Just now, diesieben07 said:

 

I'm using it because its the only version with good pvp that has good features above 1.6

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.