Jump to content

[1.10]NullpointerException when rendering custom Entity model


oldcheese

Recommended Posts

So I've made a custom entity extending Entitythrowable which works just fine. I've added a custom model to it. 

 

Code in my ClientProxy: 

 

    @Override
    public void preInit(FMLPreInitializationEvent e) {
		ItemRenderRegister.registerItemRenderer();
        RenderingRegistry.registerEntityRenderingHandler(EntityThrow.class, ThrowTinyFactory.INSTANCE);
        super.preInit(e);
    }

 

Code in my ThrowTinyFactory:

public class ThrowTinyFactory implements IRenderFactory<EntityThrow>{

    public static final ThrowTinyFactory INSTANCE = new ThrowTinyFactory();

    @Override
    public Render<? super EntityThrow> createRenderFor(RenderManager manager) {
        return new EntityRenderThrowTiny();
    }
}

 

Code in EntityRenderThrowTiny

public class EntityRenderThrowTiny extends Render {

    private ModelBase customModel;

    public EntityRenderThrowTiny(){
        super(Minecraft.getMinecraft().getRenderManager());
        customModel = new ThrowItemModel();
    }

    private final ResourceLocation EntityThrowTiny = new ResourceLocation( Main.MODID + ":" + "textures/modeltex/throwitem.png");

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return getThrowTexture((EntityThrow)entity);
    }

    private ResourceLocation getThrowTexture(EntityThrow entity) {
        return EntityThrowTiny;
    }

    @Override
    public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks){
        bindTexture(getEntityTexture(entity));
        GL11.glPushMatrix();
        GL11.glTranslated(x, y, z);
        customModel.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0675F);
        GL11.glPopMatrix();

    }
}

 

 

The reason I've put super(Minecraft.getMinecraft.getRenderManager) in my Render is because I've made that class before I realized that I'd need a IRenderFactory. I realize this might be a mistake, but I'll elaborate on that later.

 

For now the error this gives me is: 

Time: 9/12/17 2:17 AM
Description: Rendering entity in world

java.lang.NullPointerException: Rendering entity in world
	at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:128)
	at com.cheese.rpvp.render.EntityRenderThrowTiny.doRender(EntityRenderThrowTiny.java:40)
	at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:372)
	at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:356)
	at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:651)
	at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1368)
	at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1282)
	at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1091)
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1139)
	at net.minecraft.client.Minecraft.run(Minecraft.java:406)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:26)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
	at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:128)
	at com.cheese.rpvp.render.EntityRenderThrowTiny.doRender(EntityRenderThrowTiny.java:40)

-- Entity being rendered --
Details:
	Entity Type: rpvp.tiny trident (com.cheese.rpvp.entities.throwables.EntityThrow)
	Entity ID: 444
	Entity Name: entity.rpvp.tiny trident.name
	Entity's Exact location: 122.40, 79.35, 103.48
	Entity's Block location: World: (122,79,103), Chunk: (at 10,4,7 in 7,6; contains blocks 112,0,96 to 127,255,111), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Entity's Momentum: 0.45, 0.19, 1.92
	Entity's Passengers: []
	Entity's Vehicle: ~~ERROR~~ NullPointerException: null

-- Renderer details --
Details:
	Assigned renderer: com.cheese.rpvp.render.EntityRenderThrowTiny@3716bea4
	Location: 0.11,1.35,0.48 - World: (0,1,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Rotation: 13.353905
	Delta: 0.9459794
Stacktrace:
	at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:372)
	at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:356)
	at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:651)
	at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1368)
	at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1282)

 

 

The game just stops rendering and crashes the second I spawn the entity. which means there's some kind of nullpointerexception going on.  Now the relative path of my texture is: 

assets/rpvp/textures/modeltex/throwitem.png

which means that my ResourceLocation should be fully working, even if it crashes on the BindTexture.

 

Something is obviously wrong.

 

 

Now when I remove the Minecraft.getMinecraft.getRenderManager and instead allow the IRenderFactory to pass on the manager like so: 

 @Override
    public Render<? super Entity> createRenderFor(RenderManager manager) {
        return new EntityRenderThrowTiny(manager);
    public EntityRenderThrowTiny(RenderManager manager){
        super(manager);
        customModel = new ThrowItemModel();
    }

 

the code actually does work properly, as in the model is actually loaded. When I add a Println to my Model file it will actually show, meaning that the model is somehow getting loaded by passing on the RenderManager provided by the interface.

 

However, when I do that my texture doesn't show up at all. I've already tried to switch around my resourcelocation just to make sure, but no matter how I've tried to access it it just didn't want to work properly. 

 

Model file:

package com.cheese.rpvp.entities.throwables;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;

/**
 * throwitem by Unknown
 */
@SideOnly(Side.CLIENT)
public class ThrowItemModel extends ModelBase {
    public ModelRenderer shaft;
    public ModelRenderer axis1;
    public ModelRenderer leftprong;
    public ModelRenderer rightprong;

    public ThrowItemModel() {
        this.textureWidth = 64;
        this.textureHeight = 32;

        this.shaft = new ModelRenderer(this, 0, 0);
        this.shaft.setRotationPoint(0.0F, -1.0F, 0.0F);
        this.shaft.addBox(0.0F, 0.0F, 0.0F, 1, 6, 1);
        this.axis1 = new ModelRenderer(this, 0, 0);
        this.axis1.setRotationPoint(-1.0F, 1.0F, 0.0F);
        this.axis1.addBox(0.0F, 0.0F, 0.0F, 3, 1, 1);
        this.leftprong = new ModelRenderer(this, 0, 0);
        this.leftprong.setRotationPoint(-1.3F, -0.5F, 0.0F);
        this.leftprong.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1);
        this.setRotationAngles(this.leftprong, 0.0F, 0.0F, -0.13962634015954636F);
        this.rightprong = new ModelRenderer(this, 0, 0);
        this.rightprong.setRotationPoint(1.3F, -0.6F, 0.0F);
        this.rightprong.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1);
        this.setRotationAngles(this.rightprong, 0.0F, 0.0F, 0.13962634015954636F);
    }

    @Override
    public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float rotationYaw, float rotationPitch, float scale) {
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.0F);
        this.shaft.render(scale);
        GlStateManager.disableBlend();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.0F);
        this.axis1.render(scale);
        GlStateManager.disableBlend();
        GlStateManager.pushMatrix();
        GlStateManager.translate(this.leftprong.offsetX, this.leftprong.offsetY, this.leftprong.offsetZ);
        GlStateManager.translate(this.leftprong.rotationPointX * scale, this.leftprong.rotationPointY * scale, this.leftprong.rotationPointZ * scale);
        GlStateManager.scale(1.0F, 1.0F, 1.0F);
        GlStateManager.translate(-this.leftprong.offsetX, -this.leftprong.offsetY, -this.leftprong.offsetZ);
        GlStateManager.translate(-this.leftprong.rotationPointX * scale, -this.leftprong.rotationPointY * scale, -this.leftprong.rotationPointZ * scale);
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.0F);
        this.leftprong.render(scale);
        GlStateManager.disableBlend();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(this.rightprong.offsetX, this.rightprong.offsetY, this.rightprong.offsetZ);
        GlStateManager.translate(this.rightprong.rotationPointX * scale, this.rightprong.rotationPointY * scale, this.rightprong.rotationPointZ * scale);
        GlStateManager.scale(1.0F, 1.0F, 1.0F);
        GlStateManager.translate(-this.rightprong.offsetX, -this.rightprong.offsetY, -this.rightprong.offsetZ);
        GlStateManager.translate(-this.rightprong.rotationPointX * scale, -this.rightprong.rotationPointY * scale, -this.rightprong.rotationPointZ * scale);
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.0F);
        this.rightprong.render(scale);
        GlStateManager.disableBlend();
        GlStateManager.popMatrix();
    }

    public void setRotationAngles(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

 

 

Summary:

When using the RenderManager that IRenderFactory provides the model will load but it'll be invisible. When I try to pass on Minecraft.getMinecraft.getRenderManager() to my custom render class it just gives me a nullpointerexception.

Edited by oldcheese
Link to comment
Share on other sites

I bind my texture in the doRender in my EntityRenderThrowTiny class as such.

    @Override
    public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks){
        bindTexture(getEntityTexture(entity));
        GL11.glPushMatrix();
        GL11.glTranslated(x, y, z);
        customModel.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0675F);
        GL11.glPopMatrix();

    }

 

unless bindTexture is not what I'm supposed to be using? Should I somehow bind my texture in the Renderfactory? I guess I could open up the Render class and have a look how that'd work.

Link to comment
Share on other sites

Edit: For some reason the alpha channels on all of my boxes were set to 0.0F. I was trying to use Qubble which for some reason sets it like this by default. I guess I'll switch to a different helper for making models. Unless someone has some recommendations for what to use. I guess I could also try to manually change models, but that'd take a lot longer.

 

Marking as solved.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.