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[1.12.1] [SOLVED] Help to Draw line


JdiJack

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Hi, I'm a new form of forge, I'm having trouble drawing a vertical line in the world, in the ItemSpada1.java class I have 2 methods to draw a line from the click block. The line is never drawn, what am I doing wrong?

Source code:

 

https://github.com/JdiJack/TutorialMod/blob/master/src/main/java/it/petitogennaro/tutorial_mod/items/ItemSpada1.java

 

the final effect must be similar to this:

 

635889646297079402.png

 

[SOLUTION]

at the bottom of the topic

Edited by JdiJack
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You can't just go ahead and try to draw stuff in a method like that.

You have to do that when the game is being rendered.

Games like Minecraft commonly have a separate render and game loop.

One is for executing game logic the other one is for drawing graphics.
 

I could now go ahead and list all the different ways there are in minecraftforge to render specific kinds of graphical elements from Blocks over Entities to GUIs and using specific events.
But it would be better to know what you are trying to accomplish in the long run.

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1 hour ago, Busti said:

You can't just go ahead and try to draw stuff in a method like that.

You have to do that when the game is being rendered.

Games like Minecraft commonly have a separate render and game loop.

One is for executing game logic the other one is for drawing graphics.
 

I could now go ahead and list all the different ways there are in minecraftforge to render specific kinds of graphical elements from Blocks over Entities to GUIs and using specific events.
But it would be better to know what you are trying to accomplish in the long run.

I thank you for the clarification. I want to draw more contour lines of a block going to the sky. Now, however, I have no idea where to place my drawlines ();

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Thanks to your advice I changed the structure of my project now in the "ItemSpada1.java" class, I only care to store the coordinates. I thought I would use "RenderGameOverlayEvent.Post" but I still do not see any line. What am I doing wrong?

 

Source code:

https://github.com/JdiJack/TutorialMod/blob/master/src/main/java/it/petitogennaro/tutorial_mod/MyEventHandler.java

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You can't just draw things to coordinates and expect them to work.
As the name implies RenderGameOverlayEvent is for drawing overlays, e.g. a minimap and whatnot.

When drawing the player becomes the origin of the rendering coordinate system.
 

You probably want to have a look at TileEntitySpecialRenderers to get a better concept of how minecrafts rendering works.
 

Is the effect you want to achieve similar to a beacon beam?

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16 minutes ago, Busti said:

You can't just draw things to coordinates and expect them to work.
As the name implies RenderGameOverlayEvent is for drawing overlays, e.g. a minimap and whatnot.

When drawing the player becomes the origin of the rendering coordinate system.
 

You probably want to have a look at TileEntitySpecialRenderers to get a better concept of how minecrafts rendering works.
 

Is the effect you want to achieve similar to a beacon beam?

the final effect must be similar to this:

 

635889646297079402.png

Edited by JdiJack
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44 minutes ago, Busti said:

You probably want to hook into EntityViewRenderEvent.

I'm desolate but I can not go ahead, please give me the working code, I'm trying to draw in the "RenderWorldLastEvent" event and the lines are never drawn. I have created a new "drawLine5 ()" method in the "DrawHandler" class and it does not work.

 

 

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Have a look at how botania uses the event to render a ghost preview of a block:

https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/client/core/handler/AstrolabePreviewHandler.java


You'll also have to create a Proxy class to register your event:

https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/client/core/proxy/ClientProxy.java

 

Read more on events here:
https://mcforge.readthedocs.io/en/latest/events/intro/

 

Looking through other open source mods is generally a good way to get an understanding of how to approach certain things.

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11 hours ago, Busti said:

Date un'occhiata a come botania utilizza l'evento per rendere un'anteprima fantasma di un blocco:

https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/client/core/handler/AstrolabePreviewHandler.java


Devi anche creare una classe Proxy per registrare l'evento:

https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/client/core/proxy/ClientProxy.java

 

Per saperne di più sugli eventi qui:
https://mcforge.readthedocs.io/en/latest/events/intro/

 

Guardare attraverso altri mod open source è generalmente un buon modo per comprendere come affrontare determinate cose.

busti thank you for the time you are devoting to my project, I accept your suggestions, as indicated by you I went to study the mod botania, but can you tell me why my code does not work? I want to draw a simple line and I can not, what's wrong? I am going crazy

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My best guess would be that either your event handler is not called, in order to test that you should try to print something to your console in your eventhandler,

or that your line is being drawn somewhere else.

When I first rendered a custom block it was drawn at the coordinates 0, 0, 0 in the world.

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On 17/9/2017 at 1:31 AM, Busti said:

 

 

Finally a few days ago, I managed to draw my first line, my thanks go to "Butsi" who had the patience to put me on the right path.

Updated topic start, code Solution:

public static void drawBoundingBox(Vec3d player_pos, Vec3d posA, Vec3d posB, boolean smooth, float width) {

		GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
		GL11.glDisable(GL11.GL_CULL_FACE);
		GL11.glDisable(GL11.GL_LIGHTING);
		GL11.glDisable(GL11.GL_TEXTURE_2D);

		GL11.glEnable(GL11.GL_BLEND);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		GL11.glTranslated(-player_pos.x, -player_pos.y, -player_pos.z);

		Color c = new Color(255, 0, 0, 150);
		GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
		GL11.glLineWidth(width);
		GL11.glDepthMask(false);
		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder bufferBuilder = tessellator.getBuffer();
		bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);

		double dx = Math.abs(posA.x - posB.x);
		double dy = Math.abs(posA.y - posB.y);
		double dz = Math.abs(posA.z - posB.z);

		//AB
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		//BC
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		//CD
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		//DA
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		//EF
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		//FG
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		//GH
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H
		//HE
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		//AE
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		//BF
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		//CG
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		//DH
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H

		tessellator.draw();      


		GL11.glDepthMask(true);
		GL11.glPopAttrib();
	}

 

 

702ad857-90b2-47fe-8b51-30c703be4edb.jpg

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  • 2 years later...
On 9/28/2017 at 5:51 AM, JdiJack said:

 

Finally a few days ago, I managed to draw my first line, my thanks go to "Butsi" who had the patience to put me on the right path.

Updated topic start, code Solution:


public static void drawBoundingBox(Vec3d player_pos, Vec3d posA, Vec3d posB, boolean smooth, float width) {

		GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
		GL11.glDisable(GL11.GL_CULL_FACE);
		GL11.glDisable(GL11.GL_LIGHTING);
		GL11.glDisable(GL11.GL_TEXTURE_2D);

		GL11.glEnable(GL11.GL_BLEND);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		GL11.glTranslated(-player_pos.x, -player_pos.y, -player_pos.z);

		Color c = new Color(255, 0, 0, 150);
		GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
		GL11.glLineWidth(width);
		GL11.glDepthMask(false);
		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder bufferBuilder = tessellator.getBuffer();
		bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);

		double dx = Math.abs(posA.x - posB.x);
		double dy = Math.abs(posA.y - posB.y);
		double dz = Math.abs(posA.z - posB.z);

		//AB
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		//BC
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		//CD
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		//DA
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		//EF
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		//FG
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		//GH
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H
		//HE
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		//AE
		bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();          //A
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //E
		//BF
		bufferBuilder.pos(posA.x, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //B
		bufferBuilder.pos(posA.x, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //F
		//CG
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //C
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z+dz).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex(); //G
		//DH
		bufferBuilder.pos(posA.x+dx, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();       //D
		bufferBuilder.pos(posA.x+dx, posA.y+dy, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();    //H

		tessellator.draw();      


		GL11.glDepthMask(true);
		GL11.glPopAttrib();
	}

 

 

702ad857-90b2-47fe-8b51-30c703be4edb.jpg

 

Hello, I noticed you solved this problem and I have a similar problem to solve. Where did you call this method? I also want to construct a box I am unable to do this on the server side, making my game crash.

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tick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V java.lang.ArrayIndexOutOfBoundsException [07May2024 18:13:29.146] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /OMITTED IP net.minecraft.ReportedException: Ticking player     at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:530) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:262) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.network.Connection.m_129483_(Connection.java:263) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:907) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:283) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:814) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.ArrayIndexOutOfBoundsException Mod List: SecurityCraft v1.9.9.jar additional_lights-1.20.1-2.1.7.jar advancements_tracker_1.20.1-6.1.0.jar AI-Improvements-1.20-0.5.2.jar alexsdelight-1.5.jar alexsmobs-1.22.8.jar AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar amendments-1.20-1.1.26.jar appleskin-forge-mc1.20.1-2.5.1.jar Aquaculture-1.20.1-2.5.1.jar aquaculture_delight_1.0.0_forge_1.20.1.jar architectury-9.2.14-forge.jar Arda's Sculks 1.3.2 [FORGE] [1.20.1].jar artifacts-forge-9.5.3.jar async-locator-forge-1.20-1.3.0.jar athena-forge-1.20.1-3.1.2.jar AttributeFix-Forge-1.20.1-21.0.4.jar BadOptimizations-2.1.1.jar badpackets-forge-0.4.3.jar balm-forge-1.20.1-7.2.2.jar beautify-2.0.2.jar BetterAdvancements-1.20.1-0.3.2.162.jar bettercombat-forge-1.8.5+1.20.1.jar BetterF3-7.0.2-Forge-1.20.1.jar betterfarmerscombat-1.2-1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar BiomesOPlenty-1.20.1-18.0.0.598.jar Bookshelf-Forge-1.20.1-20.1.10.jar born_in_chaos_[Forge]1.20.1_1.2.jar Bountiful-6.0.3+1.20.1-forge.jar caelus-forge-3.2.0+1.20.1.jar camera-forge-1.20.1-1.0.8.jar canary-mc1.20.1-0.3.3.jar chat_heads-0.10.32-forge-1.20.jar Chimes-v2.0.1-1.20.1.jar Chipped-forge-1.20.1-3.0.6.jar chunksending-1.20.1-2.8.jar Chunky-1.3.136.jar citadel-2.5.4-1.20.1.jar cloth-config-11.1.118-forge.jar Clumps-forge-1.20.1-12.0.0.3.jar cluttered-2.1-1.20.1.jar connectedglass-1.1.11-forge-mc1.20.1.jar Controlling-forge-1.20.1-12.0.2.jar corpse-forge-1.20.1-1.0.12.jar cosmeticarmorreworked-1.20.1-v1a.jar CreativeCore_FORGE_v2.11.27_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar Croptopia-1.20.1-FORGE-3.0.4.jar ctia-1.20.1-forge-2.0.9.jar cupboard-1.20.1-2.6.jar curios-forge-5.9.0+1.20.1.jar CustomPlayerModels-1.20-0.6.16c.jar darktimer-forge-1.20.1-1.0.9.jar dotbe-1.20.1-1.5.5.jar dummmmmmy-1.20-1.8.14.jar DungeonsArise-1.20.x-2.1.58-release.jar DungeonsAriseSevenSeas-1.20.x-1.0.2-forge.jar dye_depot-1.0.0-forge.jar dynamiclights-v1.7.1-mc1.17x-1.20x-mod.jar easy_mob_farm_1.20.1-7.1.0.jar elevatorid-1.20.1-lex-1.9.jar embeddium-0.3.17+mc1.20.1-all.jar embeddiumplus-1.20.1-v1.2.8.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EnchantmentDescriptions-Forge-1.20.1-17.0.14.jar EnderMail-1.20.1-1.2.9.jar endermanoverhaul-forge-1.20.1-1.0.4.jar endersdelight-1.20.1-1.0.3.jar entityculling-forge-1.6.2-mc1.20.1.jar EpheroLib-1.20.1-FORGE-1.2.0.jar fantasyfurniture-1.20.1-9.0.0.jar FarmersDelight-1.20.1-1.2.4.jar farmersutils-1.0.5-1.20.1.jar Fastload-Reforged-mc1.20.1-3.4.0.jar fastpaintings-1.20-1.2.5.jar ferritecore-6.0.1-forge.jar friendsandfoes-forge-mc1.20.1-2.0.10.jar ftb-essentials-forge-2001.2.2.jar ftb-library-forge-2001.2.1.jar fusion-1.1.1-forge-mc1.20.1.jar geckolib-forge-1.20.1-4.4.4.jar getittogetherdrops-forge-1.20-1.3.jar handcrafted-forge-1.20.1-3.0.6.jar IllagerInvasion-v8.0.5-1.20.1-Forge.jar illagersweararmor-1.20.1-1.3.4.jar ImmediatelyFast-Forge-1.2.13+1.20.4.jar immersive_melodies-0.1.0+1.20.1-forge.jar Incendium_1.20.4_v5.3.4.jar Item_Obliterator-FORGE-MC1.20.1-1.7.0.jar Jade-1.20.1-forge-11.8.0.jar jei-1.20.1-forge-15.3.0.4.jar journeymap-1.20.1-5.9.20-forge.jar Kambrik-6.1.1+1.20.1-forge.jar kotlinforforge-4.10.0-all.jar L_Enders_Cataclysm-1.99.2 -1.20.1.jar LeavesBeGone-v8.0.0-1.20.1-Forge.jar letmedespawn-forge-1.20.x-1.2.0.jar letsdo-addon-compat-forge-v1.4.1.jar letsdo-API-forge-1.2.9-forge.jar letsdo-bakery-forge-1.1.8.jar letsdo-beachparty-forge-1.1.4-1.jar letsdo-brewery-forge-1.1.6.jar letsdo-candlelight-forge-1.2.11.jar letsdo-herbalbrews-forge-1.0.6.jar letsdo-meadow-forge-1.3.8.jar letsdo-nethervinery-forge-1.2.10.jar letsdo-vinery-forge-1.4.15.jar lightmanscurrency-1.20.1-2.2.1.3b.jar lionfishapi-1.8.jar magicvibedecorations-HALLOWEEN 1.5.0 1.20.1 forge.jar make_bubbles_pop-0.2.0-forge-mc1.19.4+.jar memoryleakfix-forge-1.17+-1.1.5.jar MobLassos-v8.0.1-1.20.1-Forge.jar modelfix-1.15.jar moonlight-1.20-2.11.14-forge.jar morediscs-1.20.1-33-forge.jar MouseTweaks-forge-mc1.20-2.25.jar Necronomicon-Forge-1.4.2.jar nether-s-exoticism-1.20.1-1.2.7.jar nethersdelight-1.20.1-4.0.jar nomowanderer-1.20.1_1.6.4.jar oculus-mc1.20.1-1.7.0.jar origins-forge-1.20.1-1.10.0.7-all.jar origins-plus-plus-2.2-forge.jar Paraglider-forge-20.1.3.jar Patchouli-1.20.1-84-FORGE.jar Paxi-1.20-Forge-4.0.jar Pehkui-3.8.0+1.20.1-forge.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar PlayerRevive_FORGE_v2.0.24_mc1.20.1.jar plushies-1.4.0-forge.jar polymorph-forge-0.49.3+1.20.1.jar projectvibrantjourneys-1.20.1-6.0.0.jar PuzzlesLib-v8.1.18-1.20.1-Forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.24.jar right-click-harvest-3.2.3+1.20.1-forge.jar rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar Runelic-Forge-1.20.1-18.0.2.jar saturn-mc1.20.1-0.1.3.jar sawmill-1.20-1.3.13.jar scholar-1.20.1-1.0.0-forge.jar screenshot_viewer-1.2.1-forge-mc1.20.1.jar Searchables-forge-1.20.1-1.0.2.jar selfexpression-2.8 1.20.1.jar servercore-forge-1.5.1+1.20.1.jar ShulkerArmory_1.20.1_1.2.1_hotfix.jar simplehats-forge-1.20.1-0.2.4.jar simplevoicechat_broadcast-mc1.20.1-1.0.1.jar simplyswords-forge-1.55.0-1.20.1.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar Sniffer+-forge-1.20.1-0.3.0.jar sophisticatedbackpacks-1.20.1-3.20.5.1044.jar sophisticatedcore-1.20.1-0.6.21.609.jar sophisticatedstorage-1.20.1-0.10.21.793.jar spark-1.10.53-forge.jar stalwart-dungeons-1.20.1-1.2.8.jar starlight-1.1.2+forge.1cda73c.jar step-1.20.1-1.2.2.jar supermartijn642corelib-1.1.17-forge-mc1.20.1.jar supplementaries-1.20-2.8.10.jar temporalapi-1.5.0.jar TerraBlender-forge-1.20.1-3.0.1.4.jar Terralith_1.20.4_v2.4.11.jar toms_storage-1.20-1.6.6.jar torchmaster-20.1.6.jar trashslot-forge-1.20-15.1.0.jar treasuredistance-1.20-1.2.jar tru.e-ending-v1.1.0c.jar v_slab_compat-1.20-2.3.jar vintagedelight-0.0.12.jar vmp-fabric-mc1.20.1-0.2.0+beta.7.101-all.jar voicechat-forge-1.20.1-2.5.11.jar waystones-forge-1.20-14.1.3.jar WI-Zoom-1.5-MC1.20.1-Forge.jar worldedit-mod-7.2.15.jar wsopulence1.2.0_Forge_MC1.20.1-1.20.4.jar xlpackets-1.18.2-2.1.jar YungsApi-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterStrongholds-1.20-Forge-4.0.3.jar
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