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  • FMLServerStartedEvent is fired when the server starts.
  • TickEvent.ServerTickEvent is fired twice per tick while the server is running (once at the start with Phase.START, once at the end with Phase.END).
  • PlayerEvent.PlayerLoggedInEvent is fired when a player logs in.
  • FMLServerStoppedEvent is fired when the server starts.

FMLServerStartedEvent and FMLServerStoppedEvent are FML lifecycle events, so you subscribe to them using @Mod.EventHandler in your @Mod class (like FMLPreInitializationEvent).

 

TickEvent.ServerTickEvent and PlayerEvent.PlayerLoggedInEvent are regular events, so you subscribe to them using @SubscribeEvent in a class registered with the Forge event bus (either manually or with @Mod.EventBusSubscriber).

 

To run Python files, you'll need to use something like Jython.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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