Posted September 25, 20177 yr Hi, i have a custom model. It looks like the normal player. If i move it and rotate the head into movement direction, it walks side wise and not straight. If i rotate the body, it move correct, but any armor the model is wearing will still do this crapy side movement. This is my model class. Spoiler package thewizardmod.Models; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelCitizen extends ModelBiped { public ModelRenderer Body; public ModelRenderer Head; public ModelRenderer RightLeg; public ModelRenderer LeftLeg; public ModelRenderer LeftArm; public ModelRenderer RightArm; public ModelCitizen() { this.textureWidth = 64; this.textureHeight = 64; this.RightLeg = new ModelRenderer(this, 0, 16); this.RightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F); this.RightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.RightArm = new ModelRenderer(this, 40, 16); this.RightArm.setRotationPoint(-5.0F, 2.0F, 0.0F); this.RightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, 0.0F); this.LeftLeg = new ModelRenderer(this, 16, 48); this.LeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F); this.LeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.LeftArm = new ModelRenderer(this, 32, 48); this.LeftArm.setRotationPoint(5.0F, 2.0F, 0.0F); this.LeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.0F); this.Head = new ModelRenderer(this, 0, 0); this.Head.setRotationPoint(0.0F, 0.0F, 0.0F); this.Head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.0F); this.Body = new ModelRenderer(this, 16, 16); this.Body.setRotationPoint(0.0F, 0.0F, 0.0F); this.Body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.0F); this.Body.addChild(this.RightLeg); this.Body.addChild(this.RightArm); this.Body.addChild(this.LeftLeg); this.Body.addChild(this.LeftArm); this.Body.addChild(this.Head); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.Body.render(f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); } public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { float YAngle = netHeadYaw / 57.29578F; this.Body.rotateAngleY = YAngle; // this.Head.rotateAngleY = YAngle; this.RightLeg.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; this.LeftLeg.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float)Math.PI) * 1.4F * limbSwingAmount; this.RightArm.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float)Math.PI) * 1.4F * limbSwingAmount; this.LeftArm.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; } } This video shows the movement, if i rotate the head and not the body. This video shows the movement, if i rotate the body and not the head. Edited September 25, 20177 yr by Dustpuppy
September 25, 20177 yr Author An item in the hand of the model will also not move with the swinging hand. Do i have to make a full new rendering?
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