camogamer Posted September 26, 2017 Posted September 26, 2017 (edited) For my current project I am building a zombie apocalypse mod and I am unsure how best to approach my current problem: Making zombies spawn at the edge of the loaded world. I have thought of a few possible solutions as follows: 1. Have a class track all edge chunks. (chunks that I have tested to see if the neighbors are loaded) 2. Use chunks at the edge of the player's load range (I have no idea how to access this setting, and do not want to just assume it) If anyone could help point me in the right way I would greatly appreciate it. Thanks, Camogamer Edited September 27, 2017 by camogamer Quote
MDW01 Posted September 26, 2017 Posted September 26, 2017 I would recommend just spawning them in a specified radius around the player that way you don't have to check what chunks are loaded. 1 Quote
camogamer Posted September 27, 2017 Author Posted September 27, 2017 (edited) 17 hours ago, MDW01 said: I would recommend just spawning them in a specified radius around the player that way you don't have to check what chunks are loaded. I do think this is the way to go but does anyone know if and how i could look up the view distance / chunk load range for the server? EDIT: I found the setting in the PlayerList class after a fair amount of digging. Edited September 27, 2017 by camogamer Found answer! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.