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Posted (edited)

Hi,

i've got an entity, that's does, what it has to do. Just one thing is not working. It will not use doors.

Even when he has a path to walk and i open the door, he will not walk trough. If i destroy the door then, he continous his way.

I tried everything i could, including wasting hours in debugger without result.

 

The entity class

Spoiler

package helpinghands.Models;

import helpinghands.HelpingHands;
import helpinghands.events.PacketHelpingHands;

import java.io.IOException;

import javax.annotation.Nullable;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIMoveIndoors;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIOpenDoor;
import net.minecraft.entity.ai.EntityAIRestrictOpenDoor;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITasks.EntityAITaskEntry;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIWatchClosest2;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;

public class EntityWorker extends EntityCreature{

	public EntityTyp profession;
	public boolean selected;

	protected EntityAIBase aiMoveTo = null;
	
    public EntityWorker(World worldIn) {
        super(worldIn);
        this.profession = EntityTyp.DEFAULT;
    	this.setDropItemsWhenDead(false);
    	this.selected = false;

    	/*
    	this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.DIAMOND_HELMET));
    	this.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.DIAMOND_CHESTPLATE));
    	this.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.DIAMOND_LEGGINGS));
    	this.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.DIAMOND_BOOTS));
    	this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
    	*/
    }

    @Override
    protected void entityInit() {
        super.entityInit();
    }

    @Override
    protected void applyEntityAttributes() {
        super.applyEntityAttributes();
        // Here we set various attributes for our mob. Like maximum health, armor, speed, ...
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(15F);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.3D);
        this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(64.0D);
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(2.0D);
        }


    @Override
    protected void initEntityAI() {
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
        this.tasks.addTask(2, new EntityAIMoveIndoors(this));
        this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
        this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
        this.tasks.addTask(5, new EntityAIOpenFenceGate(this, true));
        this.tasks.addTask(6, new EntityAIMoveTowardsRestriction(this, 0.6D));
        this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
        this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
        this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));

        this.applyEntityAI();
    }

    public void applyEntityAI() {
    }

    @Override
    public void writeEntityToNBT(NBTTagCompound nbt)
    {
    	super.writeEntityToNBT(nbt);
    }
    
    @Override
    public void readEntityFromNBT(NBTTagCompound nbt)
    {
    	super.readEntityFromNBT(nbt);
    }   
 
    
    @Override
    public EnumActionResult applyPlayerInteraction(EntityPlayer player,	Vec3d vec, @Nullable ItemStack stack, EnumHand hand) {
    	GuiWorker.setup(this);
        if (worldObj.isRemote) {
            player.openGui(HelpingHands.instance, 0, worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
        }

    	return super.applyPlayerInteraction(player, vec, stack, hand);
    }

    @Override
    public void onUpdate() {
    	super.onUpdate();
    }

	public void clearTasks()
	{
		
		if(!this.targetTasks.taskEntries.isEmpty())
		{
			for (EntityAITaskEntry t : this.targetTasks.taskEntries) 
			{
				this.targetTasks.removeTask(t.action);
			}
		}
		
	}
	
	public void removeTask(EntityAIBase task)
	{
		if(task != null)
		{
			this.targetTasks.removeTask(task);
			task = null;
		}
	}
	
	@Override
	public void onLivingUpdate() {
		super.onLivingUpdate();
	}
	
	public void moveTo(BlockPos pos, EntityPlayer player, BlockPos facePos) 
	{
		// first clear the move task
		removeTask(aiMoveTo);
		// add task
		aiMoveTo = new EntityAIMoveTo(this, 1D, 1, pos, facePos);
		this.targetTasks.addTask(50, aiMoveTo);
	}

    public void faceBlock(@Nullable final BlockPos block)
    {
        if (block == null)
        {
            return;
        }

        final double xDifference = block.getX() - this.posX;
        final double zDifference = block.getZ() - this.posZ;
        final double yDifference = block.getY() - (this.posY + (double) this.getEyeHeight());

        final double squareDifference = Math.sqrt(xDifference * xDifference + zDifference * zDifference);
        final double intendedRotationYaw = (Math.atan2(zDifference, xDifference) * 180.0D / Math.PI) - 90.0;
        final double intendedRotationPitch = -(Math.atan2(yDifference, squareDifference) * 180.0D / Math.PI);
        
        float newYaw = (float)intendedRotationYaw;
        float newPitch = (float)intendedRotationPitch;

        this.setLocationAndAngles(this.posX, this.posY, this.posZ, newYaw, newPitch);
        
        final double goToX = xDifference > 0 ? 0.001D : -0.001D;
        final double goToZ = zDifference > 0 ? 0.001D : -0.001D;

        this.moveEntity((float) goToX, 0, (float) goToZ);
    }

    public String getName()
    {
    	if(this.hasCustomName())
    		return this.getCustomNameTag();
    	return "";
    }
    
    public void setSelected(boolean selected)
    {
    	this.selected = selected;
    	sendSyncPacket();
    }
    
    public enum EntityTyp
    {
        DEFAULT("default", 0),
        DELIVERY_MAN("deliveryman", 1);

        public final String textureBase;

        public final int numTextures;

        EntityTyp(final String textureBase, final int numTextures)
        {
            this.textureBase = textureBase;
            this.numTextures = numTextures;
        }
        
    }
    
 // send sync packet to client, if on server side
    public void sendSyncPacket()
    {
    	if (!this.worldObj.isRemote)
    	{
        	try 
        	{
    			HelpingHands.channel.sendToAll(PacketHelpingHands.createEntityPacket(this));
    		} 
        	catch (IOException e) 
        	{
    			e.printStackTrace();
    		}
    	}
    	else
    	{
        	try 
        	{
    			HelpingHands.channel.sendToServer(PacketHelpingHands.createEntityPacket(this));
    		} 
        	catch (IOException e) 
        	{
    			e.printStackTrace();
    		}
    		
    	}
    }

}

 

 

The movement ai

Spoiler

package helpinghands.Models;

import akka.dispatch.CachingConfig.PathEntry;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.pathfinding.Path;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class EntityAIMoveTo extends EntityAIBase
{
    private final EntityWorker theEntity;
    private final double movementSpeed;

    /** Controls task execution delay */
    private int timeoutCounter;
    private int maxStayTicks;

    /** Block to move to */
    public BlockPos destinationBlock;
    /** Block to look at after reaching the destination */
    public BlockPos facingBlock;
    private final int searchLength;
    private boolean isAboveDestination;

    public EntityAIMoveTo(EntityWorker creature, double speedIn, int length, BlockPos pos, BlockPos facingBlock)
    {
        this.theEntity = creature;
        this.movementSpeed = speedIn;
        this.searchLength = length;
        this.destinationBlock = pos;
        this.facingBlock = facingBlock;

        this.setMutexBits(5);
    }

    public boolean shouldExecute()
    {
    	this.theEntity.faceBlock(this.destinationBlock);
        return this.searchForDestination();
    }

    public boolean continueExecuting()
    {
        return this.timeoutCounter >= -this.maxStayTicks && this.timeoutCounter <= 1200 && this.shouldMoveTo(this.theEntity.worldObj, this.destinationBlock);
    }
    
    public void startExecuting()
    {
    	this.theEntity.getNavigator().clearPathEntity();
        this.theEntity.getNavigator().tryMoveToXYZ((double)((float)this.destinationBlock.getX()) + 0.5D, (double)(this.destinationBlock.getY()), (double)((float)this.destinationBlock.getZ()) + 0.5D, this.movementSpeed);
        this.timeoutCounter = 0;
        this.maxStayTicks = this.theEntity.getRNG().nextInt(this.theEntity.getRNG().nextInt(1200) + 1200) + 1200;
    }

    public void resetTask()
    {
    }

    public void updateTask()
    {
        if (this.theEntity.getDistanceSqToCenter(this.destinationBlock.up()) > 1.0D)
        {
            this.isAboveDestination = false;
            ++this.timeoutCounter;

            if (this.timeoutCounter % 40 == 0)
            {
            	this.theEntity.getNavigator().clearPathEntity();
                this.theEntity.getNavigator().tryMoveToXYZ((double)((float)this.destinationBlock.getX()) + 0.5D, (double)(this.destinationBlock.getY()), (double)((float)this.destinationBlock.getZ()) + 0.5D, this.movementSpeed);
            }
        }
        else
        {
            this.isAboveDestination = true;
       		this.theEntity.faceBlock(this.facingBlock);
            this.theEntity.removeTask(this.theEntity.aiMoveTo);
            --this.timeoutCounter;
        }
    }

    public boolean getIsAboveDestination()
    {
        return this.isAboveDestination;
    }

    
    private boolean searchForDestination()
    {
        int i = this.searchLength;
        BlockPos blockpos = new BlockPos(this.destinationBlock);

        for (int k = 0; k <= 1; k = k > 0 ? -k : 1 - k)
        {
            for (int l = 0; l < i; ++l)
            {
                for (int i1 = 0; i1 <= l; i1 = i1 > 0 ? -i1 : 1 - i1)
                {
                    for (int j1 = i1 < l && i1 > -l ? l : 0; j1 <= l; j1 = j1 > 0 ? -j1 : 1 - j1)
                    {
                        BlockPos blockpos1 = blockpos.add(i1, k - 1, j1);

                        if (this.shouldMoveTo(this.theEntity.worldObj, blockpos1))
                        {
                            this.destinationBlock = blockpos1;
                            return true;
                        }
                    }
                }
            }
        }

        return false;
    }

    protected boolean shouldMoveTo(World worldIn, BlockPos pos)
    {
    	return true;
    }
    

    
}

 

 

Edited by Dustpuppy
Posted

That's it. :D

I looked at the villager, but there's only ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);

It has to be ((PathNavigateGround)this.getNavigator()).setEnterDoors(true);

Now he opens and uses doors. I am happy.

 

Thank you

 

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