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Posted
41 minutes ago, diesieben07 said:

Why are yo doing that thing you are doing in getEntityTexture? Whatever RenderPlayer does there should work fine, based on the fact that you've already mocked out the other stuff related to skins.

I'm trying to get the players skin as I'm rendering the player on the main menu so the client hasn't gotten the players skin yet.

Posted
On 10/6/2017 at 8:57 PM, diesieben07 said:
11 hours ago, diesieben07 said:

I know what you are trying to do. Did you even read what I said?

Sorry I think I misunderstood what you said, my fakerender class now extends renderplayer but made no difference.

Posted
On 10/10/2017 at 0:50 AM, diesieben07 said:

You are still doing the same thing in getEntityTexture.

if i remove the overridden getEntityTexture in FakeRender, or if i create an instance of renderplayer instead of fakerender in my fakerenderfactory it makes no difference.

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