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Hello, I'm trying to render an entity with an OBJ model. The problem I'm having is that I'm not sure how to properly bind the texture for the model. I am currently using

GlStateManager.bindTexture(#)

but I do not know what # to use to have it properly bind the texture. I have tested various numbers for it and at one point 8 worked, and then at another point 9 worked. I would assume that the proper number changes as I add more textures to my mod and under different circumstances, and that using a static number is not the way to properly bind the texture.

 

By not binding a texture, it renders properly most of the time, but often, when other entities are on the screen as well, it renders completely black or with a strange color theme. For example: 

  Reveal hidden contents

 

Of course, the first thing I tried was actually binding the texture using

Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(MODID, "textures/entity/texture.png"));

and, while that does bind the texture, it seems to be scaled improperly. I also recall reading another post on a similar topic warning against using the TextureManager's bindTexture for rendering OBJ models.

 

Here is the relevant rendering code, if it is of use:

  Reveal hidden contents

 

Does anyone know how to bind the texture properly?

Edited by Furgl
  • 2 months later...

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