Posted October 8, 20177 yr The entity i have is a model that is basically like a square. So i want the texture to end up being noticed as the biped head. But the whole texture just ends up in the same corner with insanely large pixels. I really need help with this, the texture, no matter how big i set the texture size, the texture always ends up in the same single square. I want to know why, and also how i can fix this. I have tried the texture offset function, but that didn't work either. The whole texture is still cramped in the same small square in the upper left corner. How do i make this square bigger and also not just as a square. I've been looking for answers on internet for the past 3 days. My model, entity and rendering class - Here Here is the texture - Here Would really appreciate any kind of answer. ^^ Edited October 8, 20177 yr by Triphion
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.