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Mob Spawner Issues


pmardle

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Ok, I am trying to get my custom mob to spawn from a mob spawner.

 

My Mod File has

 

EntityRegistry.registerGlobalEntityID(EntityBarbarian.class, "Barbarian", EntityRegistry.findGlobalUniqueEntityId(), 32324, 2243);
	        EntityRegistry.registerModEntity(EntityBarbarian.class, "Barbarian", EntityRegistry.findGlobalUniqueEntityId(), this, 160, 1, true);
	        LanguageRegistry.instance().addStringLocalization("entity.Barbarian.name", "Barbarian");
	    	EntityRegistry.addSpawn(EntityBarbarian.class, 8, 1, 3, EnumCreatureType.monster, BarbariansMain.VillageBiome);

   

So it spawns naturally too..

 

My Mob Spawner code is..

 

           TileEntityMobSpawner TEMS = (TileEntityMobSpawner)world.getBlockTileEntity(blockX+2, blockY, blockZ+2);
    			            if (TEMS != null)
    			            {
    			            	TEMS.setMobID("Barbarian");
    			            }

 

Yet of course.. It always shows a Pig... :P

 

Any Help pls ?

 

Also is there a way of getting a custom mob into a mob spawner that will spawn during the day and night ?

 

Thanks in advance,

 

Peter

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Update

 

I can get it to spawn correctly, but I need to alter other settings of the Spawner (min Delay, max Delay etc..)

 

But for the life of me I can find no info on how to do this..

 

I tried creating my own TileEntityBarbarianMobSpawner.class and TileEntityBarbarianMobSpawnerSpawnData.class as I can alter all the settings in there, but am unsuccessful..

 

I always get the error..

 

net.minecraft.tileentity.TileEntityMobSpawner cannot be cast to cm.barbarians.src.TileEntityBarbarianMobSpawner

 

I assume this is because we are applying this to the MobSpawner block, and in there is the line...

 

public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityMobSpawner();
    }

 

 

Are there any Forge Hooks for altering other Mob Spawner settings other than MobID?? (and if not why the hell not :P) !!

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Another issue related..

 

I am trying to spawn a number of barbarians with the placement of a hut in the WorldGen..

 

my code is..

 

  //Create a barbarian entity in the current world
		                    EntityBarbarian barbarian = new EntityBarbarian(world);

		                    //Set entity(barbarian) properties (LocationAndAngles is required)
		                    barbarian.setLocationAndAngles(blockX + 8, blockY+2 , blockZ + 8, world.rand.nextFloat() * 360.0F, 0.0F);
		                    
		                    //Spawn entity in world
		                    world.spawnEntityInWorld(barbarian);           
		            		

 

But this doesn't spawn any mobs..

 

My Mob is a monster, but is overridden so it can spawn during the day...

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