Viesis Posted October 9, 2017 Posted October 9, 2017 Hello, I am wondering if it is possible to use a vanilla texture like oak planks on an entity mondel, say a custom boat? This is why I want to do it. I have a entity like a boat that I want to be able to texture it with numerous textures, like oak planks for example. I figure instead of making a custom texture for each building block (which can make my mod a lot bigger having each individual texture for the model for 40+ building blocks), I can just pull from, again, the oak plank vanilla texture so that if someone uses a texture pack, it will use their texture of oak planks to overlay it on the boat. I know the 16 bit textures are small, so if this can be done, is there a way to take the simple 16x and repeat it over the model? I am not sure if I am being clear or not, but any help would be appreciated. If needed, I could whip up some pictures to show what I mean. Thank you! Quote
aw_wolfe Posted October 9, 2017 Posted October 9, 2017 I would think you simply get the resourcelocation and use which ever one in your render example: new ResourceLocation("minecraft","textures/blocks/planks_oak.png") Quote
Viesis Posted October 9, 2017 Author Posted October 9, 2017 Well setting that take the vanilla texture and tries to stretch it over the model which starts to looks bad. Hard to tell what it is. Is there a way to like stitch that texture into a new texture and use that? Quote
Viesis Posted October 9, 2017 Author Posted October 9, 2017 I am not sure if I can do what I want to do. I just didn't want 50+ extra bigger textures per model because I wanted to give people the option to skin it and customize it. Quote
Viesis Posted October 9, 2017 Author Posted October 9, 2017 Maybe is there a way to overlay textures on top of a model? like lets say I make a repeating texture and place that on the model then overlay generic details on top of that in layers like you can do with blocks and items? Quote
Viesis Posted October 11, 2017 Author Posted October 11, 2017 Just so people know, it looks like you cannot overlay multiple textures (bind more that one on a model for, say, an entity) without having to jump into opengl, which is deeper than I wanted to dive into. Quote
Viesis Posted October 13, 2017 Author Posted October 13, 2017 I used techne to make the models. I didn't have much luck all together. The texture tiling was the first part, but you can only bind one texture to a model at a time. I wanted to just tile the bottom texture and then have a static generic overlay on top. Didn't see a way to do what with a entity model. 1 Quote
TheRPGAdventurer Posted October 14, 2017 Posted October 14, 2017 On 10/13/2017 at 2:35 AM, Viesis said: I used techne to make the models. I didn't have much luck all together. The texture tiling was the first part, but you can only bind one texture to a model at a time. I wanted to just tile the bottom texture and then have a static generic overlay on top. Didn't see a way to do what with a entity model. Expand personally, I just use techne to visualize my model but I actually write the model itself. Quote
Viesis Posted October 16, 2017 Author Posted October 16, 2017 You write the model yourself? No 3d creating software than techne to visualize you models? Quote
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