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Posted

Hello, I am wondering if it is possible to use a vanilla texture like oak planks on an entity mondel, say a custom boat?  

 

This is why I want to do it. I have a entity like a boat that I want to be able to texture it with numerous textures, like oak planks for example. I figure instead of making a custom texture for each building block (which can make my mod a lot bigger having each individual texture for the model for 40+ building blocks), I can just pull from, again, the oak plank vanilla texture so that if someone uses a texture pack, it will use their texture of oak planks to overlay it on the boat. I know the 16 bit textures are small, so if this can be done, is there a way to take the simple 16x and repeat it over the model?  

I am not sure if I am being clear or not, but any help would be appreciated. If needed, I could whip up some pictures to show what I mean. Thank you!

I would think you simply get the resourcelocation and use which ever one in your render

 

 

example:

new ResourceLocation("minecraft","textures/blocks/planks_oak.png")

  • Author

Well setting that take the vanilla texture and tries to stretch it over the model which starts to looks bad. Hard to tell what it is. Is there a way to like stitch that texture into a new texture and use that?

  • Author

I am not sure if I can do what I want to do. I just didn't want 50+ extra bigger textures per model because I wanted to give people the option to skin it and customize it.

  • Author

Maybe is there a way to overlay textures on top of a model? like lets say I make a repeating texture and place that on the model then overlay generic details on top of that in layers like you can do with blocks and items?

  • Author

Just so people know, it looks like you cannot overlay multiple textures (bind more that one on a model for, say, an entity) without having to jump into opengl, which is deeper than I wanted to dive into. 

  • Author

I used techne to make the models. I didn't have much luck all together. The texture tiling was the first part, but you can only bind one texture to a model at a time. I wanted to just tile the bottom texture and then have a static generic overlay on top. Didn't see a way to do what with a entity model.

Just now, Viesis said:

I used techne to make the models. I didn't have much luck all together. The texture tiling was the first part, but you can only bind one texture to a model at a time. I wanted to just tile the bottom texture and then have a static generic overlay on top. Didn't see a way to do what with a entity model.

personally, I just use techne to visualize my model but I actually write the model itself. 

  • Author

You write the model yourself? No 3d creating software than techne to visualize you models?

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