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Posted (edited)

So, I am working on a mod and I wanted to add a fluid system, kinda like Thermal Dynamics or BuildCraft.

I would like to be able to have dynamic updating for the pipes, this is not needed at this moment though (I could probably find this out myself anyways, but any ideas for this is still appreciated.).

And ideas of how I would do this? Any pointers or suggestion are greatly appreciated.

 

Thank you in advance.

 

Ruthless

Edited by Ruthless_bug13
Posted

If you want to know how to implement pipes, the common approach is create a pipe block and a tile entity with fluid handling capability. The pipe's tile entity should fill adjacent fluid-capable blocks, and you might want to prevent presence of more than one fluid in a pipe network. This can be done by binding the pipe to a fluid's name or fluid stack when a fluid enters it the first time. I don't know how to render liquids in pipe, though - never attempted it.

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