Posted October 14, 20178 yr Hi, I've got the following problem: protected boolean canCableConnect(IBlockAccess worldIn, BlockPos pos, EnumFacing facing) { // 188 72 265 BlockPos posi = pos.offset(facing); // correct TileEntity tile = worldIn.getTileEntity(posi); // correct if(tile != null) // why null???? return EnergyUtils.hasCapability(tile, facing.getOpposite()); return false; } (debugging got me to the point that I can write the comments behind the line of code) The method is called in public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { . My problem here is that the tile is null while it shouldn't be null. I checked the positions and the positions match perfectly the one of my transfer pipe. public class BlockTransfer extends Block { @Override public boolean hasTileEntity() { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityPipeTransferEnergy(); } } Why is my method's tile null when my BlockTransfer has a tile entity? Note: the canCableConnect method checks to which blocks the cable can connect to in order to display the correct block state (connected to south, not connected, etc.). Thx in advance. Bektor EDIT: public class BlockTransfer extends Block { @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityPipeTransferEnergy(); } } Edited October 16, 20178 yr by Bektor update code Developer of Primeval Forest.
October 14, 20178 yr Author 2 minutes ago, diesieben07 said: Please verify using World::getBlockState that the block actually exists at the position. It exists. IBlockState state = worldIn.getBlockState(posi); TileEntity tile = worldIn.getTileEntity(posi); if(tile != null) return EnergyUtils.hasCapability(tile, facing.getOpposite()); Output using debugger: state BlockStateContainer$StateImplementation (id=15672) justanotherenergy:transfer tile null Developer of Primeval Forest.
October 14, 20178 yr Author 1 minute ago, diesieben07 said: The version of hasTileEntity you are using is deprecated. Please don't just ignore deprecation warnings. Oh... hm.. my IDE didn't told me that... With adding super.hasTileEntity it tells me that, thought. Which one should I use then? Developer of Primeval Forest.
October 14, 20178 yr Author 48 minutes ago, diesieben07 said: The one that is not deprecated... Changed it. Doesn't solve the problem, thought. Developer of Primeval Forest.
October 14, 20178 yr Author Just now, diesieben07 said: Post updated code, ideally the whole block class. public class BlockTransfer extends Block { public BlockTransfer() { super(Material.ROCK); this.setCreativeTab(ModCreativeTabs.mcpowerTab); } @Override public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor) { super.onNeighborChange(world, pos, neighbor); // World implements IBlockAccess if(((World)world).isRemote) return; // add direct connections to the tile entity TileEntity tile = world.getTileEntity(pos); if(tile instanceof TileEntityPipeTransferEnergy) { TileEntityPipeTransferEnergy pipe = (TileEntityPipeTransferEnergy) tile; if(world.getTileEntity(neighbor) != null) { // check for all directions TileEntity neighbor_te = world.getTileEntity(neighbor); if(neighbor_te instanceof TileEntityEnergy) pipe.shouldRecalculate = true; else { // check the facing of the block to make sure which side is connected to us for(EnumFacing face : EnumFacing.VALUES) { BlockPos offset = pos.offset(face); if(offset == neighbor) { if(EnergyUtils.hasCapability(neighbor_te, face)) pipe.shouldRecalculate = true; } } } } else { // remove dead objects from the list pipe.shouldRecalculate = true; } } } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityPipeTransferEnergy(); } } public class BlockCable extends BlockConnectorBase { [...] public BlockCable() { super(Material.IRON); this.setHardness(.25f); this.setResistance(3f); this.setCreativeTab(ModCreativeTabs.mcpowerTab); } @Override protected boolean canCableConnect(IBlockAccess worldIn, BlockPos pos, EnumFacing facing) { // 188 72 265 BlockPos posi = pos.offset(facing); IBlockState state = worldIn.getBlockState(posi); TileEntity tile = worldIn.getTileEntity(posi); if(tile != null) return EnergyUtils.hasCapability(tile, facing.getOpposite()); return false; } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { super.onBlockAdded(worldIn, pos, state); TileEntity tile = worldIn.getTileEntity(pos); if(tile != null && tile instanceof TileEntityPipeEnergy) { TileEntityPipeEnergy cable = (TileEntityPipeEnergy) tile; cable.searchNetwork(); } } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tile = worldIn.getTileEntity(pos); if(tile != null && tile instanceof TileEntityPipeEnergy) { TileEntityPipeEnergy cable = (TileEntityPipeEnergy) tile; cable.searchNetwork(); } super.breakBlock(worldIn, pos, state); } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { for(final EnumFacing facing : EnumFacing.VALUES) state = state.withProperty(CONNECTED.get(facing.getIndex()), this.canCableConnect(worldIn, pos, facing)); return state; } [...] (Collision box related stuff) @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, CONNECTED.toArray(new IProperty[CONNECTED.size()])); } @Override public int getMetaFromState(IBlockState state) { return 0; } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState(); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityPipeEnergy(); } } Developer of Primeval Forest.
October 14, 20178 yr Author 1 minute ago, diesieben07 said: Did you create a new world? Yep. Developer of Primeval Forest.
October 16, 20178 yr Author On 10/15/2017 at 2:11 AM, diesieben07 said: I am not sure then... Ok, don't ask what I changed as I got totally no clue what exaclty I changed, but it works now. Developer of Primeval Forest.
October 16, 20178 yr I also have this kind of problem. I do null check in my getActualBlock state. I think possible reason can be, sometimes the IBlockState passed into getActualBlock() can be implemented by a ChunkCache, and the TileEntity doesn't exist in it yet. My mod: SimElectricity - High Voltages, Electrical Power Transmission & Distribution https://github.com/RoyalAliceAcademyOfSciences/SimElectricity
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