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[1.11.2] [UNSOLVED] TileEntity getCapability for specific sides


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Posted

Hi,

 

I've got the problem that I've got a base class for all energy related tile entities which defines the basic capability handling of

all my tile entities which implement energy.

 

abstract Class A extends TileEntity:

    @Override
    public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) {
        T cap = this.container.getCapability(capability, facing);
        
        return cap != null ? cap : super.getCapability(capability, facing); 
    }

 

The problem is, one of my tile entities requires the capability to be returned at a specific side and not for every side.

Class B extends abstract class A

 

  • parent class A defines to output capability at all sides
  • subclass B should only output capability at a specific side

 

Which would be the most efficient way of doing this?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted (edited)
  On 10/16/2017 at 2:53 PM, diesieben07 said:

Make a method getExposedSides in your base class, which by default returns EnumSet.allOf(EnumFacing.class). Then you can customize that in subclasses.

Expand  

If I recall correclty, you wrote once that EnumSet doesn't include the null side.

Wouldn't this lead to problems with for example HWYLA and other mods?

(the HWYLA doc states: Information is obtained using a null facing. Mods that do not handle this correctly are unsupported.)

Edited by Bektor

Developer of Primeval Forest.

Posted
  On 10/16/2017 at 2:59 PM, Bektor said:

If I recall correclty, you wrote once that EnumSet doesn't include the null side.

Wouldn't this lead to problems with for example HWYLA and other mods?

(the HWYLA doc states: Information is obtained using a null facing. Mods that do not handle this correctly are unsupported.)

Expand  

So? Just handle null parameter then. By them saying they obtain it using a null facing presumably means they call some methods and or look at block state files with null as a parameter. You can handle null how you want -- pass back information from whatever you consider the main side, or whatever you consider the current side, etc.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted (edited)
  On 10/16/2017 at 3:19 PM, jabelar said:

So? Just handle null parameter then. By them saying they obtain it using a null facing presumably means they call some methods and or look at block state files with null as a parameter. You can handle null how you want -- pass back information from whatever you consider the main side, or whatever you consider the current side, etc.

Expand  

I've got this implementation right now, thought when I return just EnumSet.of(EnumFacing.DOWN) instead of the default list, it won't work, meaning that for example HWYLA won't display my stored energy for those blocks.

 

    protected EnumSet<EnumFacing> getExposedSides() {
        EnumSet<EnumFacing> facing = EnumSet.allOf(EnumFacing.class);
        return facing;
    }
    
    @Override
    public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) {
        T cap = this.container.getCapability(capability, facing);
        
        boolean flag = facing == null ? (this.getExposedSides().size() > 0 ? true : false) : this.getExposedSides().contains(facing);
        return cap != null && flag ? cap : super.getCapability(capability, facing); 
    }
    
    @Override
    public boolean hasCapability(Capability<?> capability, @Nullable EnumFacing facing) {
        boolean flag = facing == null ? (this.getExposedSides().size() > 0 ? true : false) : this.getExposedSides().contains(facing);
        return (flag && this.container.hasCapability(capability, facing)) || 
                super.hasCapability(capability, facing);
    }

To

  • check if the side (facing) is null
  • and the capability isn't null

 

in order to return the capability then won't solve the problem while hasCapability checks

  • if the tileentity has the capability
  • and if facing == null

to then return true.

Edited by Bektor

Developer of Primeval Forest.

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