Jump to content

[1.11.2] Lighting rendering problem with custom ItemBlock


Recommended Posts

Currently I'm working on a mod which includes a lot of complex block models, and some of them may be greater than a normal cube size, so I decided to use code to generate BakedQuads.

Those blocks just look fine when they are placed into the world or held inside the inventory, but once they are dropped into the world (become EntityItem) and held in hand, weird things start to happen.

As shown in the attached picture, the EntityItem model is too dark and lighting is not working properly.

Can anyone suggest what could go wrong? Thanks in advance!


PS: If I return true in isGui3D() in the IBakedModel, the inventory model becomes dark too (sad QAQ!!!


My mod: SimElectricity - High Voltages, Electrical Power Transmission & Distribution


Link to comment
Share on other sites

Check the vertex format of the baked quads you are generating. Item rendering requires normals for correct lighting and so you need to generate quads with ITEM vertex format that include proper normals. Quads in item format can also be used for block rendering if you don't need lightmaps. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.