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Posted

So, for quite some time now, villages have not been generating through my custom ChunkProvider.

 

I've been debugging, and I've managed to track down where the structure-generation fails ( MapGenVillage ::generateStructure call in my ChunkProvider::populate method)
In MapGenStructure::generateStructure, I've placed a breakpoint inside the for-loop (StructureStart : structureMap.values)

Nothing happens. The breakpoint is never reached, which points towards that there are no values inside the structureMap, leading to the for-loop being skipped.

 

Does anyone know why this is?
Relevant ChunkProvider code: 91, 312 & 432

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

I am calling MapGenBase::generate inside provideChunk ( this.villageGenerator.generate(this.world, x, z, chunkprimer); )

And I will update, as soon as I work out these issues. And yes, I hate these names as well, but 1.10 was the version to code in when I started this.

Personally, I see no point in updating faulty code. You're just dragging broken things into a new environment. It's for the best to fix it all before a major change occurs.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

One step closer at least. There was an issue with the BiomeProvider, but that's been fixed now.
Now, it seems that inside the the MapGenVillage::generateStructure, the conditional structurestart::intersectsWith always returns false during both minX <= maxXIn & minZ <= maxZIn, with 790 <= 359 & 655 <= 103 for example.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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