nutshell Posted October 23, 2017 Posted October 23, 2017 (edited) Hey, how's it going. Let me first outline my problem: I'm trying to make a GUI type of thing with a simple crafting mechanic where you click on an item in the container and it automatically crafts the item and puts it in the output using everything that's in your inventory. Everything works perfectly, except I want to make it so when you click on an item, it doesn't get moved by your mouse, instead it just stays there, like a button, except it's not. If you need my code just ask and I'll post it. I figured that using a container is the best way to do it instead of buttons cause I have a large amount of items I need it to contain and putting all of those textures in the GUI texture doesn't seem efficient at all. If I am dumb and there is a way to do it more easily then please tell me tl;dr: container where clicking on an item doesn't drag it. Edited October 23, 2017 by nutshell Solved Quote
tebreca Posted October 23, 2017 Posted October 23, 2017 3 hours ago, nutshell said: Hey, how's it going. Let me first outline my problem: I'm trying to make a GUI type of thing with a simple crafting mechanic where you click on an item in the container and it automatically crafts the item and puts it in the output using everything that's in your inventory. Everything works perfectly, except I want to make it so when you click on an item, it doesn't get moved by your mouse, instead it just stays there, like a button, except it's not. If you need my code just ask and I'll post it. I figured that using a container is the best way to do it instead of buttons cause I have a large amount of items I need it to contain and putting all of those textures in the GUI texture doesn't seem efficient at all. If I am dumb and there is a way to do it more easily then please tell me tl;dr: container where clicking on an item doesn't drag it. could you send the code?? Quote
nutshell Posted October 23, 2017 Author Posted October 23, 2017 4 minutes ago, tebreca said: could you send the code?? After posting this I decided to not use containers and just simply draw the icons. It's convoluted but whatever works! Quote
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