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Posted (edited)

Hey, how's it going.

 

Let me first outline my problem:

I'm trying to make a GUI type of thing with a simple crafting mechanic where you click on an item in the container and it automatically crafts the item and puts it in the output using everything that's in your inventory. Everything works perfectly, except I want to make it so when you click on an item, it doesn't get moved by your mouse, instead it just stays there, like a button, except it's not. If you need my code just ask and I'll post it.

 

I figured that using a container is the best way to do it instead of buttons cause I have a large amount of items I need it to contain and putting all of those textures in the GUI texture doesn't seem efficient at all. 

If I am dumb and there is a way to do it more easily then please tell me ;)

 

tl;dr: container where clicking on an item doesn't drag it.

Edited by nutshell
Solved
Posted
3 hours ago, nutshell said:

Hey, how's it going.

 

Let me first outline my problem:

I'm trying to make a GUI type of thing with a simple crafting mechanic where you click on an item in the container and it automatically crafts the item and puts it in the output using everything that's in your inventory. Everything works perfectly, except I want to make it so when you click on an item, it doesn't get moved by your mouse, instead it just stays there, like a button, except it's not. If you need my code just ask and I'll post it.

 

I figured that using a container is the best way to do it instead of buttons cause I have a large amount of items I need it to contain and putting all of those textures in the GUI texture doesn't seem efficient at all. 

If I am dumb and there is a way to do it more easily then please tell me ;)

 

tl;dr: container where clicking on an item doesn't drag it.

could you send the code?? 

Posted
4 minutes ago, tebreca said:

could you send the code?? 

After posting this I decided to not use containers and just simply draw the icons. It's convoluted but whatever works!

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