October 24, 20178 yr Author What I am trying to do, cause now I have to figure out which is my IRecipe class, I am only a newb...
October 24, 20178 yr Author I did it!!! With some use of choonstar's code and some of what I used in my previous post to removed the recipe, I managed to get it working!! Link to working code: https://github.com/WiseNoobCrusher/Extra-Additions/tree/master/src/main Edited October 24, 20178 yr by WiseNoobCrusher
October 24, 20178 yr Author Nvm, the old recipe is still there, I tried many times but it won't work.
October 24, 20178 yr Author It is the dummy recipe, if I enable it, it removes all recipes including the one I add and if I disable it, the axe recipe works but the old recipe stays...
October 26, 20178 yr On 24-10-2017 at 11:38 PM, WiseNoobCrusher said: It is the dummy recipe, if I enable it, it removes all recipes including the one I add and if I disable it, the axe recipe works but the old recipe stays... where do you register your recipe?
October 27, 20178 yr On 10/24/2017 at 11:49 AM, diesieben07 said: Bad Draco, no cookie. Item::getToolClasses(ItemStack).contains("axe"). On 10/24/2017 at 11:20 AM, Draco18s said: if(item instanceof ItemAxe) { //now it works for mod axes too Gentlement, for those of us learning, why is the former preferred over the latter?
October 27, 20178 yr 8 minutes ago, Lunarius Haberdash said: Gentlement, for those of us learning, why is the former preferred over the latter? Not every axe (or axe-like tool) will extend ItemAxe. For example, the base class for Tinkers' Construct's tools extends Item and the harvest tools override Forge's harvest level/tool class methods (like Item#getToolClasses) to determine the tool classes based on the tool type and the harvest levels based on the tool's materials. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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