Posted October 26, 20177 yr I am constructing a mod that has zombies spawning a good distance away from a random player by custom means. At this range the default despawn code immediately removes them, so in my mod I am using the forge event ( LivingSpawnEvent.AllowDespawn ) to deny the despawn, however this is not working in some cases. I have found the enabling persistence on the mob will allow it to function at these distances, but I do not know a way to remove that persistence without killing the mob manually, which is undesirable. In the EntityLiving Class I have found that the if statement in the despawn entity method has an extra logic operation that I do not completely understand: idletime & 0x1f = 0x1f I went and learned what I could about hexadecimal and bit-wise operators and from that, this seems unlikely to evaluate to true most of the time, making denying the spawn pointless. Can someone help explain when this would be true, or can someone let me know if I can turn off persistence on a mob?
October 27, 20177 yr Author Thank you for the response, I should probably check to make sure i'm up to date and if the problem persists i'll do that.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.