Jump to content

LivingDeathEvent DropItem dropping ghosted items


Recommended Posts

I am currently programming a mod, a part of which involves adding drops to vanilla mobs. I used LivingDeathEvents to call a DropItem when a player kills a Squid or Sheep.

These methods are located in my foodKillEvent class, which I am using for all of the LivingDeathEvent related lines. Upon testing the mod in Eclipse, i found that when a player kills a squid or sheep, it drops the right Item, but also drops a clone of that Item that cannot be picked up (ghosted entity?). I've set it to only drop one of the Item.


These lines are from my foodKillEvent class:


public class foodKillEvent





public void onPlayerKilledSquid(LivingDeathEvent event){

if(event.entityLiving instanceof EntitySquid)


event.entityLiving.dropItem(mod_foodmod.squidRaw.itemID, 1);}



public void onPlayerKilledSheep(LivingDeathEvent event){

if(event.entityLiving instanceof EntitySheep)


event.entityLiving.dropItem(mod_foodmod.muttonRaw.itemID, 1);}








This is where I register the events in my main class:




public void registerMyEvents(FMLPreInitializationEvent e){

MinecraftForge.EVENT_BUS.register(new foodKillEvent());}


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.