Posted October 29, 20177 yr I was successfully able to create a tool (deathscythe) that utilized the harvesting characteristics from both an axe and a pickaxe using setHarvestLevel(IE my tool can break stone and Wood as a pickaxe/axe would), however this would not work when I attempted to add sword harvesting functionality. I suspect this is because swords all harvest at the same level (and can only harvest cobwebs as far as I am aware). Is there a way to add this functionality? Here is the current version of deathscythe, if you need to see any other parts of my mod, I can provide them: package com.benthom123.test.items; import java.util.Collections; import java.util.Set; import com.benthom123.test.ModItems; import com.benthom123.test.modClass; import com.google.common.collect.ImmutableSet; import com.google.common.collect.Sets; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.SoundEvents; import net.minecraft.item.ItemAxe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; import net.minecraft.world.World; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class DeathScythe extends ItemTool { public Item repairItem; public static float attack_speed = -3.7F; public static float base_damage = 20.0F; public DeathScythe(String registryName, ToolMaterial material, Item repairItem) { super(base_damage, attack_speed, material, Collections.emptySet()); this.setHarvestLevel("pickaxe", material.getHarvestLevel()); this.setHarvestLevel("axe", material.getHarvestLevel()); this.repairItem = repairItem; setRegistryName(registryName); setUnlocalizedName(modClass.MODID + "." + registryName); this.setCreativeTab(ModItems.extraTools); } @Override public boolean canHarvestBlock(IBlockState state, ItemStack stack) { if (!(state.getMaterial() == Material.AIR) && !(state.getMaterial() == Material.BARRIER)) { return true; } else { return false; } } @Override public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { return repair.getItem() == ModItems.ObsidianIngot ? true : super.getIsRepairable(toRepair, repair); } @Override public boolean hitEntity(ItemStack itemStack, EntityLivingBase target, EntityLivingBase attacker) { // Only take one damage like a sword instead of 2 itemStack.damageItem(1, attacker); return true; } @SideOnly(Side.CLIENT) public void initModel() { ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(getRegistryName(), "inventory")); } } EDIT: Nvm I figured out how to do it myself, if anyone comes a cross this wondering how to do it: Swords have an alternate getDestroySpeed method, I just overrided the getDestroySpeed method and replaced it with the one that swords have in the ItemSword class Edited October 30, 20177 yr by InterdimensionalCat
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