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I want my event to be canceled when the player is in the end dimension, how?


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Posted
@SubscribeEvent
    public void onPlayerInteract(PlayerInteractEvent.RightClickBlock evt) {
        // only handle right clicks on blocks
        // TODO: port for 1.9
//        if (evt.action != PlayerInteractEvent.Action.RIGHT_CLICK_BLOCK) {
//            return;
 
        BlockPos pos = evt.getPos();
        World world = evt.getWorld();
        IBlockState state = world.getBlockState(pos);
        Block block = world.getBlockState(pos).getBlock();
        
        // don't interact with vanilla egg blocks if configured
        if (RealmOfTheDragons.instance.getConfig().isDisableBlockOverride() && block == Blocks.DRAGON_EGG) {
            return;
        }
        
        // ignore non-egg blocks
        if (block != Blocks.DRAGON_EGG && block != BlockDragonBreedEgg.DRAGON_BREED_EGG) {
            return;
        }
        
        // deny action
        evt.setResult(Event.Result.DENY);
        
        // clear dragon egg block to avoid teleportation
        boolean setair = world.setBlockToAir(pos);
        
        // create dragon egg entity on server // put else
        if (!world.isRemote) { // this was inverted, i.e. evt.world.isRemote, but it should surely be this way
            EntityTameableDragon dragon = new EntityTameableDragon(world);
            dragon.setPosition(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
            dragon.getReproductionHelper().setBreeder(evt.getEntityPlayer());
            dragon.getLifeStageHelper().setLifeStage(EnumDragonLifeStage.EGG);  
            boolean spawn = world.spawnEntity(dragon);
            
            // set breed type (custom dragon egg only, otherwise use default breed)
            if (block == BlockDragonBreedEgg.DRAGON_BREED_EGG) {
                EnumDragonBreed breed = state.getValue(BlockDragonBreedEgg.BREED);
                dragon.getBreedHelper().setBreedType(breed);
            }
              spawn = true;     
        }
        
        if (world.provider.getDimensionType().equals(DimensionType.THE_END)) {
        	evt.setCanceled(true);
        }
    }
}

        if (world.provider.getDimensionType().equals(DimensionType.THE_END)) {
            evt.setCanceled(true);
        }

how do I arrange this exactly? 

Posted (edited)

What specifically are you trying to cancel? If it's the entire thing in there wouldn't you just surround the entire thing with that if?

And wouldn't using:

 

 if (world.provider instanceof WorldProviderEnd) {
            evt.setCanceled(true);
        } 

 

Work a lot better?

 

Edited by SubDivide
Posted
9 hours ago, SubDivide said:

What specifically are you trying to cancel? If it's the entire thing in there wouldn't you just surround the entire thing with that if?

And wouldn't using:

 

 if (world.provider instanceof WorldProviderEnd) {
            evt.setCanceled(true);
        } 

 

Work a lot better?

 

SOLVED! Just gotta put the source code so I can help kids who would check this

public class DragonEggBlockHandler {

    @SubscribeEvent
    public void onPlayerInteract(PlayerInteractEvent.RightClickBlock evt) {
 
        BlockPos pos = evt.getPos();
        World world = evt.getWorld();
        IBlockState state = world.getBlockState(pos);
        Block block = world.getBlockState(pos).getBlock();
        
        if (world.provider.getDimensionType().getId() != 1) {
    	
        
        // don't interact with vanilla egg blocks if configured
        if (RealmOfTheDragons.instance.getConfig().isDisableBlockOverride() && block == Blocks.DRAGON_EGG) {
            return;
        }
        
        // ignore non-egg blocks
        if (block != Blocks.DRAGON_EGG && block != BlockDragonBreedEgg.DRAGON_BREED_EGG) {
            return;
        }
        
        // deny action
        evt.setResult(Event.Result.DENY);
        
        // clear dragon egg block to avoid teleportation
        world.setBlockToAir(pos);
        
        // create dragon egg entity on server // put else
        if (!world.isRemote) { // this was inverted, i.e. evt.world.isRemote, but it should surely be this way
            EntityTameableDragon dragon = new EntityTameableDragon(world);
            dragon.setPosition(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
            dragon.getReproductionHelper().setBreeder(evt.getEntityPlayer());
            dragon.getLifeStageHelper().setLifeStage(EnumDragonLifeStage.EGG); 
            
            // set breed type (custom dragon egg only, otherwise use default breed)
            if (block == BlockDragonBreedEgg.DRAGON_BREED_EGG) {
                EnumDragonBreed breed = state.getValue(BlockDragonBreedEgg.BREED);
                dragon.getBreedHelper().setBreedType(breed);
                
                } world.spawnEntity(dragon);       
            }
        }       
    }
}

 

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