Posted November 3, 20177 yr How to achieve maximum performance with TESR if I'm going to make almost static blocks? In theory I need to make a lot of tile entities that are changing their view only on player interaction or when neighbor block changes. No animation on tick. Unfortunately I couldn't find a way to achieve my goal with usual json block models, because I need to deform block model by moving their vertices. And as I understand there was thing called ISBRH for 1.7.10 that was intended for custom but static models. It was removed in 1.8.
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