Posted November 7, 20177 yr Hi there! I'm hosting a spigot 1.11 server, and I'm making a client mod which changes the model of entities with certain names. Since it is a client-side mod, I can't bind the model on a custom Item class like most tutorials. I've figured a way to load and bake the model, cache it, then render it in RenderLivingEvent.Pre event. Here's the result, a horse "disguised" as the model: The only problem here is, obviously, the model won't be loaded, everything else works like a charm. I have uploaded all relevant code and assets to a repository: https://github.com/SmilingTrickster/rendercloudmodel Here's where the model is loaded and cached: https://github.com/SmilingTrickster/rendercloudmodel/blob/master/java/com/mcorg/maccaronne/client/resources/model/ModelResource.java#L44 Here's the rendering code entry: https://github.com/SmilingTrickster/rendercloudmodel/blob/master/java/com/mcorg/maccaronne/client/equip/MountModelRenderer.java#L60 Any help is greatly appreciated Edited November 7, 20177 yr by Maccaronne
November 8, 20177 yr Don't use Minecraft::getItemModelMesher. Prone to issues. Forge has since several versions now included the ModelLoader as a more reliable Model handler. This is how I manually load a (normal) IBakedModel. To load a .OBJ model, you need to call OBjLoader::loadModel instead of ModelLoaderRegistry::getModel. Edited November 8, 20177 yr by Matryoshika Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
November 8, 20177 yr Author 7 hours ago, Matryoshika said: Don't use Minecraft::getItemModelMesher. Prone to issues. Forge has since several versions now included the ModelLoader as a more reliable Model handler. This is how I manually load a (normal) IBakedModel. To load a .OBJ model, you need to call OBjLoader::loadModel instead of ModelLoaderRegistry::getModel. After five hours of trial and errors, now at least something is rendered! Spoiler public class ModelResource { private static BlockColors blockColors; public static ModelResource CLOUD; public static ModelResource PIG_FANCY; static { OBJLoader.INSTANCE.addDomain("eodmod"); CLOUD = new ModelResource("cloud"); PIG_FANCY = new ModelResource("pig_fancy"); blockColors = ReflectionHelper.getPrivateValue(BlockModelRenderer.class, Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer(), 0); } public ModelResource(String resourceLocation) { this.resourceLocation = resourceLocation; try { getBakedModel(); } catch (Exception e) { e.printStackTrace(); } } private String resourceLocation; private IModel model; private IBakedModel bakedModel; private IBakedModel getBakedModel() { if (bakedModel == null) { try { model = OBJLoader.INSTANCE.loadModel(new ResourceLocation("eodmod", "models/" + resourceLocation + ".obj")); bakedModel = model.bake(TRSRTransformation.identity(), DefaultVertexFormats.ITEM, DefaultTextureGetter.INSTANCE); } catch (Exception e) { e.printStackTrace(); } } return bakedModel; } private enum DefaultTextureGetter implements Function<ResourceLocation, TextureAtlasSprite> { INSTANCE; public TextureAtlasSprite apply(ResourceLocation location) { // return Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite(); return Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString()); } } boolean message = false; public void renderModel(Entity entity, double offsetX, double offsetY, double offsetZ, double pitch, double yaw) { GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); GlStateManager.color(1f, 1f, 1f, 1f); GlStateManager.rotate((float) -yaw, 0.0F, 1.0F, 0.0F); GlStateManager.rotate((float) pitch, 0.0F, 1.0F, 0.0F); World world = entity.world; BlockPos pos = new BlockPos(0, 0, 0); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buffer = tessellator.getBuffer(); BlockPos blockPos = new BlockPos(offsetX, offsetY, offsetZ); IBlockState blockState = world.getBlockState(blockPos); List<BakedQuad> quads = bakedModel.getQuads(blockState, null, 0); if (quads.isEmpty()) return; VertexFormat format = quads.get(0).getFormat(); tessellator.getBuffer().begin(GL11.GL_QUADS, format); Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelSmooth( world, getBakedModel(), blockState, pos, buffer, false, 0); tessellator.draw(); GlStateManager.color(1f, 1f, 1f, 1f); GlStateManager.popAttrib(); GlStateManager.popMatrix(); } } However, some faces of the model are missing, and the texture is missing. I wonder how I suppose to use 'Function<ResourceLocation, TextureAtlasSprite>' in IModel::bake? Where should the png file be? Some debug message from OBJLoader pops up when the model is loaded: Spoiler [17:24:16] [Client thread/INFO] [FML]: OBJLoader: Domain eodmod has been added. [17:24:16] [Client thread/INFO] [FML]: OBJLoader.MaterialLibrary: key '' (model: 'eodmod:models/block/cloud.mtl') is not currently supported, skipping [17:24:16] [Client thread/INFO] [FML]: OBJLoader.Parser: command 's' (model: 'eodmod:models/block/cloud.obj') is not currently supported, skipping. Line: 1357 's 1' [17:24:16] [Client thread/INFO]: [STDOUT]: Quads size: 864 The obj model is exported from 3dsmax. Here's how it's supposed to look like Edited November 8, 20177 yr by Maccaronne
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