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You could use EntityJoinWorldEvent but this will also fire if for example the player re-enters a chunk where ItemFrames already were created. Nevertheless you can check what item is in there and then decide what to do.

 

If my answer helped you out, you may give that answer a like. ^-^
Funny but true JavaScript statements: 

null != 0  null !<0  null !> 0    null <= 0  null >= 0  Number(null) == 0

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