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Featured Replies

Posted

Hello everyone,

I am quiet new to forge modding and I am stuck at a piece of code I am coding. How to assign multiple tile entities to a block with metadata. It is possible to use createTileEntity(World world, int metadata) but I can't use it without abstract method createTileEntity(World world). I am stuck at this and need some help.

Block File:

package ltx.Steves.Blocks;

import ltx.Steves.Tile.TileMachineCrafter;
import ltx.Steves.Utility.CreativeTabSteveMachine;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

/**
* Created with IntelliJ IDEA.
* User: ltxmc
* Date: 3/2/13
* Time: 12:29 AM
* To change this template use File | Settings | File Templates.
*/
public class blockMachineCrafter extends ltxBlock{

     blockMachineCrafter(int id,int meta,Material material){
        super(id, meta, material);
        setCreativeTab(CreativeTabSteveMachine.tabSteveMachine);
    }


    @Override
   public TileEntity createNewTileEntity(World world){
       return new TileMachineCrafter();
    }
   @Override
   public TileEntity createNewTileEntity(World world, int metadata){
       return new TIleMachineCrafter();
   }



    @Override
    public TileEntity createNewTileEntity(World world, int meta) {

       return new TileMachineCrafter();
    }


    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) {
        if(player.isSneaking()){
            return false;
        }
        if(!world.isRemote){
            TileMachineCrafter tilemachinecrafter = (TileMachineCrafter) world.getBlockTileEntity(x, y, z);

        }
        return true;
    }



}

 

Blockltx:

package ltx.Steves.Blocks;


import ltx.Steves.Utility.CreativeTabSteveMachine;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;

/**
* Created with IntelliJ IDEA.
* User: ltxmc
* Date: 3/2/13
* Time: 12:08 AM
* To change this template use File | Settings | File Templates.
*/
public abstract class ltxBlock extends BlockContainer{

    public EntityPlayer Owner;

    ltxBlock(int id,int me, Material material){
          super(id, me,material);
        setCreativeTab(CreativeTabSteveMachine.tabSteveMachine);
    }

    public void onPlaceBy(World world, int x, int y, int z, EntityLiving entityLiving){
          if(entityLiving instanceof EntityPlayer){
             Owner = (EntityPlayer) entityLiving;
           }else{
              System.out.println("Block placed by unknown or bug!");

           }

          int direction = 0;
          int facing = MathHelper.floor_double((double) (entityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
          switch(facing){
              case 0:
                direction = ForgeDirection.NORTH.ordinal();
              case 1:
                direction = ForgeDirection.EAST.ordinal();
              case 2:
                direction = ForgeDirection.SOUTH.ordinal();
              case 3:
                direction = ForgeDirection.WEST.ordinal();
          }
              world.setBlockMetadataWithNotify(x, y, z, direction);
    }
}

  • Author

So shall I expand Block instead of BlockContainer?  :) Does it make affect if I want GUI and Inventory in the block?

;)

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