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I've read several threads about this from older versions of forge but I just can't get this to work. I've tried stopping the animation in the AttackEntityEvent, MouseEvent, and PlayerInteractEvent but none of them seem to be able to stop the animation. I've tried:

 

player.resetActiveHand();
player.swingProgressInt = -1;
player.isSwingInProgress = true;

 

I've even tried canceling the events right when they start but I can't stop that pesky attack animation no matter what I do. I've seen other threads say to override the onSwing method in your mod's item class but I want to cancel the attack animation for vanilla items so I'm absolutely lost. Is there a way to intercept the packet responsible for the attack animation?

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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} }  
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