Jump to content

Missing dependency message variants for [Wrong version], [Forge], and [Multiple errors]


Recommended Posts

Posted

I'd like to know your thoughts on the following matter, so please don't hesitate to speak your mind:

I really like this Forge feature, where it shows you an error screen after mod loading phase 1/7 if one of your mods is missing a dependency.

There are a few things, however, that I think this message is missing, and two of these are demonstrated by the linked screenshot.

  1. Version: If you have a version of the missing dependency mod installed, but the version number is too low, this does not get relayed to the user via this screen. A custom message for this situation would help.
  2. Forge: If it is your Forge version that is outdated, this screen tells you that the a certain version of the "forge mod" is not installed. The average Minecraft user knows Minecraft Forge as a mod-loader, not as a mod. This may cause confusion and from my experience it does confuse many. A custom message for this situation would help as well and it wouldn't be bad to state that Minecraft Forge is outdated as well. Even including a link to files.minecraftforge.net in the message would not be a bad idea, I think.
  3. Multiple: If you are missing multiple dependencies, which, if you build quite massive modpacks like I do from time to time, could happen regularly, this screen only shows you the first missing dependency. You'd have to restart Minecraft including this dependency to get an error for the second missing dependency. And so on...
    Especially when you are building a large modpack, this can rob you of quite a lot of valuable time. This is why I'd suggest trying to show all missing dependencies instead of just the first one that happened to come up.

 

Some other thoughts regarding multiple missing dependencies:

  • There are simply too many mods with dependencies to remember all of them by heart. Even if you remember some of them, when building a pack of 60+ mods, it's guaranteed that you forget some dependencies, unless you have some super brain.
  • The percentage of mods that actually have dependencies that you forget about, doesn't make it worth your time to check dependencies for every mod you download from CurseForge.
  • The Curse launcher is an abomination and should be forbidden. #MultiMCGroupie


If someone could add links to this thread to the lines of code on Github that deal with the creation of this error message, it may be possible for me to create a pull request.

So what do you think, do these sound like a good idea?
In your reactions, please stick to the numbering I used in this post.

I walk amongst titans.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I am trying to make 2 recipes for a ruby. The first one is turning a block into a ruby and the other one is 9 nuggets into a ruby. But I keep on getting a error java.lang.IllegalStateException: Duplicate recipe rubymod:ruby   Any help would be great on how to fix it
    • Hello everyone, i'm new with programing Mods, and will need a lot of your help if possible,  Im trying to make a new GUI interface responsible to control the Droprate of game, it will control de loot drop and loot table for mobs and even blocks, but i try to make a simple Gui Screen, and wenever i try to use it, the game crash's with the error message in the subject, here is the code im using to:  IDE: IntelliJ Comunity - latest version Forge: 47.3.0 Minecraft version: 1.20.1 mapping_channel: parchment mapping_version=2023.09.03-1.20.1 Crash report link: https://pastebin.com/6dV8k1Fw   Code im using is:    package createchronical.droprateconfig; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.components.Button; import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import java.util.HashMap; import java.util.Map; public class ConfigScreen extends Screen { private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation("droprateconfig", "textures/gui/config_background.png"); // Mapa de mobs e itens com seus respectivos drop rates private final Map<String, Integer> dropRates = new HashMap<>(); public ConfigScreen() { super(Component.literal("Configurações de Drop Rate")); // Inicializa com valores de drop rate padrão dropRates.put("Zombie", 10); // Exemplo de mob dropRates.put("Creeper", 5); // Exemplo de mob dropRates.put("Iron Ore", 50); // Exemplo de item dropRates.put("Diamond", 2); // Exemplo de item } @Override protected void init() { // Cria um botão para cada mob/item e adiciona na tela int yOffset = this.height / 2 - 100; // Posicionamento inicial for (Map.Entry<String, Integer> entry : dropRates.entrySet()) { String itemName = entry.getKey(); int dropRate = entry.getValue(); // Cria um botão para cada mob/item this.addRenderableWidget(Button.builder( Component.literal(itemName + ": " + dropRate + "%"), button -> onDropRateButtonPressed(itemName) ).bounds(this.width / 2 - 100, yOffset, 200, 20).build()); yOffset += 25; // Incrementa a posição Y para o próximo botão } // Adiciona o botão de "Salvar Configurações" this.addRenderableWidget(Button.builder(Component.literal("Salvar Configurações"), button -> onSavePressed()) .bounds(this.width / 2 - 100, yOffset, 200, 20) .build()); } private void onDropRateButtonPressed(String itemName) { // Lógica para alterar o drop rate do item/mob selecionado // Aqui, vamos apenas incrementar o valor como exemplo int currentRate = dropRates.get(itemName); dropRates.put(itemName, currentRate + 5); // Aumenta o drop rate em 5% } private void onSavePressed() { // Lógica para salvar as configurações (temporariamente apenas na memória) // Vamos apenas imprimir para verificar dropRates.forEach((item, rate) -> { System.out.println("Item: " + item + " | Novo Drop Rate: " + rate + "%"); }); // Fecha a tela após salvar Screen pGuiScreen = null; assert this.minecraft != null; this.minecraft.setScreen(pGuiScreen); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); guiGraphics.blit(BACKGROUND_TEXTURE, this.width / 2 - 128, this.height / 2 - 128, 0, 0, 256, 256, 256, 256); super.render(guiGraphics, mouseX, mouseY, partialTicks); } }  
    • Also add the latest.log from /logs/
    • I was hoping I could get some help with this weird crash. I've hosted many servers before and never had this issue. Now and then the server crashed with "Exception ticking world". Everywhere I looked I rarely found any info on it (usually found ticking entity instead). Any advice I did get (mostly from the modpack owner's discord) was "We don't know and it's near impossible to find out what it is". Here is the crash report:   Description: Exception ticking world java.util.ConcurrentModificationException     at java.util.HashMap$HashIterator.nextNode(Unknown Source)     at java.util.HashMap$KeyIterator.next(Unknown Source)     at net.minecraft.entity.EntityTracker.sendLeashedEntitiesInChunk(EntityTracker.java:386)     at net.minecraft.server.management.PlayerChunkMapEntry.sendToPlayers(PlayerChunkMapEntry.java:162)     at net.minecraft.server.management.PlayerChunkMap.tick(SourceFile:165)     at net.minecraft.world.WorldServer.tick(WorldServer.java:227)     at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:756)     at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:397)     at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)     at java.lang.Thread.run(Unknown Source)   If you want the full version, I can link a pastebin if needed. Modpack link: https://www.curseforge.com/minecraft/modpacks/multiblock-madness Some helpful information is that: It seems to only happen when I leave my void world to enter the overworld. Only happens 5-10% of the time. Only happens when leaving the void world, and only the void world. I know it's a slim chance someone could help, but it'd be greatly appreciated.
    • thanks a lot bro i knew i shouldve gone on the actual website instead of the discord
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.