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[SOLVED] changing TileEntity Values from GUI?


endershadow

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In my mod my GUI has buttons, and I want to change a string in my tile entity but it doesn't change the value in the tile entity when I press the button. It also doesn't change the item in slot 1 and slot 2 because of this.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/lyoko/entities/TileEntitySuperCalc.java

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/lyoko/client/GuiSuperCalc.java

 

EDIT: I ended up doing something different in the end

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this is kind of confusing for me so could you write show me exactly what I need to write and where? because I tend to learn what to do better from seeing it than being told what to do. Seeing an example of this being already implemented would work as well.

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I'm still confused about what I do in the methods themselves.

private void sendUpdate() {
            worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
        }
        
        @Override
        public Packet getDescriptionPacket() {
            Packet132TileEntityData packet = (Packet132TileEntityData) super.getDescriptionPacket();
            NBTTagCompound tag = packet != null ? packet.customParam1 : new NBTTagCompound();

            return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
        }

        @Override
        public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) {
            super.onDataPacket(net, pkt);
        }

what do I do once I add that into my code?

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in the posted example I synchronize fields "rotation" and "type". markBlockForUpdate forces server to send update to a client; onDataPacket is fired when client recieves synchronization packet from server, client gets data from unpacked tag from packet and saves it to its TE (=synchronize it); getDescriptionPacket is called on a server-side when TE on client needs to be synchronized, so server here puts data to NBT tag and that packs into a packet.

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

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