Jump to content

[1.12.2] Pathfinding bug: tryMoveToXYZ() missing destination


Recommended Posts

Posted

I'm trying to make mobs follow a line of my mod's "sugar dust" blocks, clearing them away as they reach them. (The sugar dust blocks are, for all intents and purposes, identical to redstone dust in their collisions, passability, models, etc.)

I have this AI class, which I'm inserting into EntityCreature task lists in the EntityJoinWorld event: https://github.com/IceMetalPunk/Placeables/blob/sugar-placeable/src/main/java/com/icemetalpunk/placeables/ai/EntityAIFindSugar.java

 

It's basically just a BFS to find the nearest sugar block in range, then it uses the built-in navigator to pathfind to it.

 

It works about half the time; the other half, the mob pathfinds to the block *next to* the actual sugar block instead of the sugar block itself. That causes it to get stuck, since it never clears the sugar and thus keeps finding it and pathfinding back to the current block.

 

So my question is: if I'm passing in the sugar block's coordinates, offset by (0.5, 0, 0.5), as the destination for the navigator, and the sugar block is passable with no collision mask... then how come half the time the mobs won't actually land on it?

Whatever Minecraft needs, it is most likely not yet another tool tier.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.