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[1.11] Looping sound doesn't play when Tile Entity is created


MSpace-Dev

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I have a Tile Entity that calls the playSound method in my class, MovingSoundInfusedLog, which extends 'MovingSound'. My sound works fine when just playing it normally, using world.playSound.

 

MovingSoundInfusedLog (extends MovingSound)

public class MovingSoundInfusedLog extends MovingSound{
    TileEntityInfusedLog infused_log;

    public MovingSoundInfusedLog(TileEntityInfusedLog infusedLogIn) {
        super(RegistryEventHandler.infused_log_ambient, SoundCategory.BLOCKS);
        this.infused_log = infusedLogIn;
        this.repeat = true;
        this.repeatDelay = 0;
    }

    @Override
    public void update() {

    }
}

Tile Entity Infused Log:

public class TileEntityInfusedLog extends TileEntity {
    private int carveAmount = 0;

    public TileEntityInfusedLog() {
        Minecraft.getMinecraft().getSoundHandler().playSound(new MovingSoundInfusedLog(this));
    }
}

 

I get the output:

[14:15:55] [Client thread/INFO]: Infused Log In: io.github.mspacedev.tiles.TileEntityInfusedLog@586c85e8
[14:15:55] [Server thread/INFO]: Infused Log In: io.github.mspacedev.tiles.TileEntityInfusedLog@74326d4b

Meaning, the MovingSoundInfusedLog code is running. So yeah, I get the output, but no sound playing when I "place down" the Tile Entity.

Edited by MSpace-Dev
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Oh, got it working. Never realized this. Just had to set the VOLUME. It was actually playing all along.

 

public class MovingSoundInfusedLog extends MovingSound{
    private TileEntityInfusedLog infused_log;

    public MovingSoundInfusedLog(TileEntityInfusedLog infusedLogIn) {
        super(RegistryEventHandler.infused_log_ambient, SoundCategory.BLOCKS);
        this.infused_log = infusedLogIn;
        this.repeat = true;
        this.repeatDelay = 0;
        this.volume = 1000.0F;
        Utils.getLogger().info("Infused Log In: " + infusedLogIn);
    }

    @Override
    public void update() {
        if(infused_log.isInvalid()) {
            this.donePlaying = true;
        }
    }
}

 

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