Posted December 21, 20177 yr In the first pic the model sticks out .5 on the z axis, and you can see the collision box line is around .6 CB (0.0D , 0.0D , 0.6D , 1.0D , 1.0D, 0.0D) . when the character runs into the block from the front, it looks like it is going into the block pic 2. the only way to stop it is to set the z axis to a full 0 to 1 for the CB. i have tried adding a bounding box, no luck.
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