meee39 Posted December 22, 2017 Posted December 22, 2017 (edited) I am making a simple mod that just adds a few blocks, although I can't figure out how to make a block with metadata render with the correct texture. In the blockstate, I can put ""textures:" {"all": "x:y/z"}", but that makes it use texture z for every blockstate. The block extends BlockColored too, if that helps. Edited December 22, 2017 by meee39 Quote
meee39 Posted December 22, 2017 Author Posted December 22, 2017 Oops! I forgot to link the GitHub repository. https://github.com/Leowbattle/Substrate Quote
meee39 Posted December 23, 2017 Author Posted December 23, 2017 I do know how to create the file "substrate:block/hull", but only so it will make it use the same texture for all variants. How do I have one file "substrate:block/hull" that will render the block correctly in the world and be the parent of the item model? Quote
meee39 Posted December 24, 2017 Author Posted December 24, 2017 How do I tell it to use the blockstate file? Quote
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