Posted December 22, 20177 yr So forge will work by itself but as soon as i put mods into the folder it stops. - Log [11:31:30] [main/INFO]: Setting user: Runningshadow [11:31:34] [main/INFO]: LWJGL Version: 2.9.4 [11:31:37] [main/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:mercurius_updater, 1.10-Dokucraft-TSC-Light.zip [11:31:38] [Sound Library Loader/INFO]: Starting up SoundSystem... [11:31:38] [Thread-6/INFO]: Initializing LWJGL OpenAL [11:31:38] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [11:31:38] [Thread-6/INFO]: OpenAL initialized. [11:31:38] [Sound Library Loader/INFO]: Sound engine started [11:31:41] [main/WARN]: Texture minecraft:textures/items/diamond.png with size 30x30 will have visual artifacts at mip level 4, it can only support level 1. Please report to the mod author that the texture should be some multiple of 16x16. [11:31:41] [main/WARN]: Texture minecraft:textures/items/chest.png with size 56x56 will have visual artifacts at mip level 4, it can only support level 3. Please report to the mod author that the texture should be some multiple of 16x16. [11:31:42] [main/INFO]: Created: 1024x1024 textures-atlas [11:31:44] [main/INFO]: Narrator library for x64 successfully loaded [11:32:00] [main/INFO]: Stopping! [11:32:00] [main/INFO]: SoundSystem shutting down... [11:32:01] [main/WARN]: Author: Paul Lamb, www.paulscode.com ..... I got no idea what the problem is or might be.
December 22, 20177 yr Author For one of the mods (Clay Soldiers) The mod author wrote you needed to 1.7.10 for it to work. That's the reason i have an old file. I got rid of it and it seems to work fine. I apologize for my idiocy in not really thinking into that. Everything works now. Now i just need to get toomanyitems working XD. Sorry, everything's fixed thanks for the help.
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