Jump to content

i can't see some texture after updating Forge


Asaheil

Recommended Posts

Hi there,

 

when i was using an older version of forge all was great i SSP, but my private server, where i play with friends hates older versions i think ^^

so i have to updating my Forge on the Server und in SSP.

sounds normal and easy... was it...

but with the new Forgeversion i can't see the oil of buildcraft and the transmitter and reciever of wirelessredstone...

 

i realy think that this problem comes from the forge version, because i downpatched forge to see if there is a problem with the mods, but with older versions all goes fine...

 

i hope someone help me

 

Asaheil

Link to comment
Share on other sites

one side of my problem is solved...

i used the texturepack "CrEaTiVe_ONEs Medieval pack 1.2 V5 + 12w18a"

i think this pack kill the connection between the watertexture and the oiltexture, because it looks like black water ^^

 

i try default and now i see oil, but the problem with the invisble texture of the wireless redstone things are still there! -.-

 

help pls!!!

Link to comment
Share on other sites

Could you please give more details about the latest version, screenshots too preferably.  List of mods installed and how they were installed?  If there is a bug then it needs to be fixed, and there is no known bug with any of that in the latest version since many use the same set up.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Ok, I removed the littletiles mod and the server was opened, my problem was solved, thank you very much again.
    • The code is written by a neural network, but no matter how much I try to do damage or fire effect, either everything stops working, or the particles stop pointing at creatures. package net.tndax.thaumcraft.item.custom; import net.minecraft.core.Holder; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.damagesource.DamageSource; import java.util.List; import net.minecraft.world.damagesource.DamageType; public class ProtectiveItem extends Item { public ProtectiveItem(Properties pProperties) { super(pProperties); } @Override public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) { if (level.isClientSide()) { new Thread(() -> { double radius = 2.0; // Радиус вращения double heightOffset = 1.5; // Высота вращения частиц относительно игрока int duration = 20000; // Продолжительность эффекта в миллисекундах int steps = 200; // Количество шагов в одном круге (увеличено для большей плотности частиц) long startTime = System.currentTimeMillis(); while (System.currentTimeMillis() - startTime < duration) { for (int step = 0; step < steps; step++) { try { Thread.sleep(5); // Время между шагами уменьшено для увеличения скорости } catch (InterruptedException e) { e.printStackTrace(); } double angle = 2 * Math.PI * step / steps; for (int i = 0; i < 5; i++) { // Добавляем несколько частиц с небольшими смещениями double offset = i * 0.1; double randomFactorX = Math.sin(Math.toRadians(step * 7 % 360 + offset)); double randomFactorY = Math.sin(Math.toRadians(step * 13 % 360 + offset)); double randomFactorZ = Math.sin(Math.toRadians(step * 17 % 360 + offset)); double x = player.getX() + radius * Math.cos(angle) * randomFactorX; double y = player.getY() + heightOffset + radius * Math.sin(angle) * randomFactorY; double z = player.getZ() + radius * Math.sin(angle) * randomFactorZ; level.addParticle(ParticleTypes.FLAME, x, y, z, 0, 0, 0); } // Проверяем наличие сущностей в радиусе 5 блоков List<Entity> nearbyEntities = level.getEntities(player, player.getBoundingBox().inflate(10), entity -> entity instanceof LivingEntity && entity != player); if (!nearbyEntities.isEmpty()) { Entity target = nearbyEntities.get(0); // Берём первую ближайшую сущность double targetX = target.getX(); double targetY = target.getY() + target.getEyeHeight(); double targetZ = target.getZ(); // Направляем частицы к цели for (int i = 0; i < 20; i++) { double t = i / 20.0; double particleX = player.getX() + t * (targetX - player.getX()); double particleY = player.getY() + heightOffset + t * (targetY - (player.getY() + heightOffset)); double particleZ = player.getZ() + t * (targetZ - player.getZ()); level.addParticle(ParticleTypes.FLAME, particleX, particleY, particleZ, 0, 0, 0); try { Thread.sleep(5); // Пауза между частицами } catch (InterruptedException e) { e.printStackTrace(); } } // Возвращаем частицы обратно к игроку for (int i = 0; i < 20; i++) { double t = i / 20.0; double particleX = targetX + t * (player.getX() - targetX); double particleY = targetY + t * (player.getY() + heightOffset - targetY); double particleZ = targetZ + t * (player.getZ() - targetZ); level.addParticle(ParticleTypes.FLAME, particleX, particleY, particleZ, 0, 0, 0); try { Thread.sleep(5); // Пауза между частицами } catch (InterruptedException e) { e.printStackTrace(); } } } } } }).start(); } return new InteractionResultHolder<>(InteractionResult.SUCCESS, player.getItemInHand(hand)); } }  
    • physicsmod is conflicting with embeddium - try other builds of both mods
    • Same issue without dungeons_gear?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.