Jump to content

Recommended Posts

Posted

I've been modding for just a few days now, and am starting on my second mod (my first is just a random collection of tests and hacks).  I test by using ./gradlew runClient in the mod project directory (on a Mac, if that matters).  I created the second project by simply duplicating and modifying the first.

 

So far so good, but when gradlew launches Minecraft, it has both my mods therein.  That'd be really handy if I were working on two or more mods and wanted to test their interactions, but as it happens, I really don't want or need that first one around anymore.  How do I get rid of it?

 

I tried looking in ~/Library/Application Support/minecraft,  but there is no mods folder there.  I don't entirely understand what gradlew is doing, but I think it's made its own copy of Minecraft with Forge somewhere, and is launching that.  But I can't figure out where that is.  I tried poking around in various folders under my project (including bin), but don't see anything there that looks like my old mod.  Where do I uninstall mods in this test environment, or otherwise reset it so that I get only the mod I'm working on?

 

Posted
2 hours ago, diesieben07 said:

runClient runs Forge (without any mods) plus whatever is in the src/main/java of the current project.

How then can it be that I have two mods when I runClient?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.