Posted January 2, 20187 yr I'm using the code below to get the team info for an entity within the AABB. The issue I am having is that when playing on a server, the team info is only provided correctly when I use "if(world.isRemote)" and the potion effect only works when I use "if(!world.isRemote)". Can someone help me figure out what I am doing wrong? if(!world.isRemote){ AxisAlignedBB bb = new AxisAlignedBB(x1, y1, z1, x2, y2, z2); entL = world.getEntitiesWithinAABB(EntityLiving.class, bb); listSize = entL.size(); int i = 0; for(EntityLiving el : entL){ elName = el.getName(); elUUID = el.getUniqueID().toString(); elTeam = el.getTeam(); playerTeam = player.getTeam(); player.addChatMessage(new TextComponentString("Name: "+elName)); player.addChatMessage(new TextComponentString("elUUID: "+elUUID)); player.addChatMessage(new TextComponentString("elTeam: "+elTeam)); player.addChatMessage(new TextComponentString("playerTeam: "+playerTeam)); if(playerTeam != elTeam){ el.addPotionEffect(new PotionEffect(Potion.getPotionById(2), 100, 127)); } i++; } } Edited January 2, 20187 yr by vin0m
January 2, 20187 yr Author Here is the whole method: @Override public boolean onEntitySwing(EntityLivingBase entityIn, ItemStack stack) { EntityPlayer player = (EntityPlayer)entityIn; World world = player.getEntityWorld(); Item item = stack.getItem(); float cooldown = player.getCooldownTracker().getCooldown(item, 1.0F); if(cooldown == 0){ player.getCooldownTracker().setCooldown(this, 60); InventoryPlayer inv = player.inventory; int xpLevel = player.experienceLevel; radius = 5; if(xpLevel < requiredLevel){ inv.deleteStack(stack); } double x1 = player.posX-radius; double y1 = player.posY-radius; double z1 = player.posZ-radius; double x2 = player.posX+radius; double y2 = player.posY+radius; double z2 = player.posZ+radius; if(!world.isRemote){ AxisAlignedBB bb = new AxisAlignedBB(x1, y1, z1, x2, y2, z2); entL = world.getEntitiesWithinAABB(EntityLiving.class, bb); listSize = entL.size(); int i = 0; for(EntityLiving el : entL){ elName = el.getName(); elUUID = el.getUniqueID().toString(); elTeam = el.getTeam(); playerTeam = player.getTeam(); player.addChatMessage(new TextComponentString("Name: "+elName)); player.addChatMessage(new TextComponentString("elUUID: "+elUUID)); player.addChatMessage(new TextComponentString("elTeam: "+elTeam)); player.addChatMessage(new TextComponentString("playerTeam: "+playerTeam)); if(playerTeam != elTeam){ el.addPotionEffect(new PotionEffect(Potion.getPotionById(2), 100, 127)); } i++; } } EntityAOE cloud = new EntityAOE(world); cloud.setLocationAndAngles(player.posX, Math.floor(player.posY), player.posZ, player.rotationYaw, player.rotationPitch); cloud.setParticle(EnumParticleTypes.END_ROD); cloud.setColor(0xFFFFFF); cloud.setDuration(20); cloud.setRadius(radius); cloud.setWaitTime(0); world.spawnEntityInWorld(cloud); world.playSound(player, player.posX, player.posY, player.posZ, SoundHandler.wargroundshatter, SoundCategory.PLAYERS, 0.5F, world.rand.nextFloat() * 0.1F + 0.9F); } return true; }
January 2, 20187 yr Author Here it is running with "if(world.isRemote)": The elTeam information is correct but the potion effect does not work. Here it is running with "if(!world.isRemote)": The elTeam information doesn't work at all but the potion effect is applied correctly.
January 2, 20187 yr Potion effects are handled server-side, your other lines in that method (such as things like AABB) are handled in the logical client-side. Therefore, you must insert !World::isRemote when applying potion effects and World::isRemote with the AABB and setting team. Edited January 2, 20187 yr by Differentiation
January 2, 20187 yr 2 minutes ago, diesieben07 said: How do you set the team? ^ Where in your code do you set the team anyways?
January 2, 20187 yr 1 minute ago, diesieben07 said: There are so many things wrong with this post... Sorry, only setting the team in his case...
January 2, 20187 yr 1 minute ago, diesieben07 said: No. Teams are server-side. Then why isn't it working for him when world is not remote?
January 2, 20187 yr Just now, diesieben07 said: I do not know. It depends on the answer to this question: 8 minutes ago, diesieben07 said: I guess so.
January 2, 20187 yr Author I set it through Custom NPC mod scripting tool: function init(event){ var npcUUID = event.npc.getUUID(); event.npc.world.getScoreboard().getTeam("coalition").addPlayer(npcUUID); }
January 2, 20187 yr Author I tried setting it manually "/scoreboard teams join coalition 0c0ffb44-42c5-49d6-a47b-4e7ac77e5e8f" . The results are the same as above.
January 2, 20187 yr 46 minutes ago, vin0m said: function init(event){ var npcUUID = event.npc.getUUID(); event.npc.world.getScoreboard().getTeam("coalition").addPlayer(npcUUID); } You are not calling this "function" or any method to set a team for the player in your onEntitySwing(...) method. And we do Java here, I don't know where you call or apply this function so I can't really help... Edited January 2, 20187 yr by Differentiation
January 2, 20187 yr Author 5 minutes ago, Differentiation said: You are not applying this "function" or any method to set a team for the player in your onEntitySwing(...) method. You misunderstood. The npc I'm wanting to get the team from is from the custom npc mod. The above code is how you set it within the mod in game. Regardless, if I set the team manually in game I still get the same result as above.
January 2, 20187 yr 2 minutes ago, vin0m said: You misunderstood. The npc I'm wanting to get the team from is from the custom npc mod. The above code is how you set it within the mod in game. Regardless, if I set the team manually in game I still get the same result as above. Get the team client-side and the rest server-side
January 2, 20187 yr Author 1 minute ago, Differentiation said: Get the team client-side and the rest server-side Yea I've been trying to figure out how to get it to work like that with no success yet.
January 2, 20187 yr Author When I type "/scoreboard teams list coalition" it shows the following: Does that not confirm that it is registered server-side?
January 2, 20187 yr 6 minutes ago, diesieben07 said: The team should be available server-side. Don't try to muck around trying to get it client-side. Figure out why the server does not know about it. If the server does not know about the team assignment, that assignment is not real and will not persist or have any other effects. Or just send a packet to the server if this assignment is real.
January 2, 20187 yr Author Just now, diesieben07 said: What... no. This is not how any of this works. I don't know what that UUID is. Is it that npc? Did you use the debugger? Yes that is the NPC. If you look at the images above you can see that matches what my mod sees for the UUID as well.
January 3, 20187 yr 3 hours ago, vin0m said: I had a gut feeling. I disabled sponge and now it works fine. Sponge is very conflicting with Forge. I took it out long ago
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.