Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Remote camera view and intercepting keystrokes


whiskeyfur
 Share

Recommended Posts

I need a bit of help in doing the following tasks:

 

1 - intercept keyboard directional commands so the player object doesn't move, and lets me work on that input.

2 - Use that input to control a remote camera.

 

What kind of support is there in Forge for these tasks? If this isn't possible then it's quite alright as I'm researching what's doable, for a mod I'm in the planning phases of. If I can't intercept the movement commands and redirect them to a remote camera, then this enhancement I won't be able to do.

 

On a side note, if it is doable, does the remote camera/view use absolute reference to the world or relative to the player icon? If it's relative then I'm not sure it'll work as if the player gets hit by a zombie, the camera view should NOT jump which is what I am afraid a relative offset will do.

 

I have looked at the code but apparently there is something I'm missing.

 

Credentials:

I've programmed in a few other languages, C++, C#, perl, so I've a few years of experience.. but I do NOT have that experience with Java so this is new territory for me. If there is someone here who was in a similar boat and has advice to help me get up to speed, that would be appreciated as well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.