Differentiation Posted January 6, 2018 Share Posted January 6, 2018 Hey! So I have tried moving the player to a direction, ex. sides, forward, backward, etc. but I just couldn't find a way to make it work. Any suggestions? Thanks! Quote Link to comment Share on other sites More sharing options...
Differentiation Posted January 6, 2018 Author Share Posted January 6, 2018 Bump, hehe Quote Link to comment Share on other sites More sharing options...
larsgerrits Posted January 6, 2018 Share Posted January 6, 2018 Try using EntityLivingBase#travel. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/ Link to comment Share on other sites More sharing options...
Differentiation Posted January 6, 2018 Author Share Posted January 6, 2018 16 minutes ago, larsgerrits said: Try using EntityLivingBase#travel. Thanks! I'll give it a try. Quote Link to comment Share on other sites More sharing options...
jabelar Posted January 7, 2018 Share Posted January 7, 2018 Player movement is generally controlled on the client side. The best way for making automatic player movement seems to be to replace the client side mouse helper class with one of your own and then stimulate mouse and keyboard activity. 1 Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/ Link to comment Share on other sites More sharing options...
deerangle Posted January 7, 2018 Share Posted January 7, 2018 player.setVelocity() Quote Link to comment Share on other sites More sharing options...
Differentiation Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) 20 hours ago, larsgerrits said: Try using EntityLivingBase#travel. No such method. 14 minutes ago, deerangle said: player.setVelocity() Not what I'm looking for. Ways to move a player forward. 1 hour ago, jabelar said: Player movement is generally controlled on the client side. The best way for making automatic player movement seems to be to replace the client side mouse helper class with one of your own and then stimulate mouse and keyboard activity. Thanks, I'll try that! Edited January 7, 2018 by Differentiation Quote Link to comment Share on other sites More sharing options...
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