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I made a fluid tank which changes its material into water if it has more than 2 buckets of water in it, I noticed this behaviour after placing lava next to it. The block turns flowing lava into cobblestone, sources into obsidian and when lava flows over it, the tank turns into smooth stone. I'm not sure how I could disable that behaviour since its in the BlockLiquid class, I need the water material so it hydrates the farmland around it, and farmland also has hardcoded Material.WATER in its hasWater method. I'm starting to think the only way to do this would be ASM and I don't know a lot about it so don't want to mess with it.

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