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Posted

I want to make some changes to the hunger/exhaustion system.  I created a class that extends the EntityPlayer class and created overrides to the methods I needed to change.  I'm guessing I need to initialize it somehow because it isn't overriding the default settings but, I'm not quite sure how to do it.  Any help would be appreciated.

Posted

Awesome thank you.  I've started messing around with the events now.  Is there any particular event you'd recommend using to modify the exhaustion?

Posted

In the EntityPlayer class what are the p_71000_1_, p_71000_3_, and p_71000_5_?

 

	            if (player.isInsideOfMaterial(Material.WATER))
	            {
	                int i = Math.round(MathHelper.sqrt_double(p_71000_1_ * p_71000_1_ + p_71000_3_ * p_71000_3_ + p_71000_5_ * p_71000_5_) * 100.0F);

	                if (i > 0)
	                {
	                    player.addExhaustion(0.015F * (float)i * 0.01F);
	                }
	            }

 

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