Posted January 7, 20187 yr I'm currently trying to get an item by its registry name and return all subtypes which are registered for said item as ItemStacks. Example: I use Item.getByNameOrId("minecraft:log") to get an instance of minecrafts log item. Now I want to get all registered subtypes as ItemStacks and store them in a list. The output would be: [1xtile.log@0, 1xtile.log@1, 1xtile.log@2, 1xtile.log@3] (Oak Wood, Spruce Wood, Birch Wood, Jungle Wood) Getting the subtypes is kind of a problem. I tried to use the item#getSubItems function which works fine, but the function is marked as client-only for Minecraft versions 1.7 to 1.11 which means it would crash the server. Test code (Works client-side but not server-side): public static void printSubtypes(String regname) { Item item = Item.getByNameOrId(regname); if (item != null) { List<ItemStack> subtypes = new ArrayList<ItemStack>(); item.getSubItems(item, null, subtypes); System.out.println(subtypes); } else { System.out.println("Item does not exist: " + regname); } } Is there any other easy workaround? Thanks. Edited January 7, 20187 yr by Saucier
January 7, 20187 yr In older versions I would grab the list client side and send packet to server during the post init loading stage. Useful for things like generating random drops. Edited January 7, 20187 yr by jabelar Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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