Posted January 11, 20187 yr Hey its me, the annoying sound guy so I've finally fixed all server issues with sounds playing etc. but now when it plays in eclipse the sound is perfect but when it plays on a minecraft client it becomes longer and WAY deeper. here is code: package cerni; import java.util.UUID; import *****.proxy.CommonProxy; import ibxm.Player; import net.minecraft.client.Minecraft; import net.minecraft.client.audio.SoundCategory; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.client.event.ClientChatReceivedEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.Chat; import net.minecraftforge.client.event.sound.SoundEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.ServerChatEvent; import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod(modid = Main.MOD_ID, name = Main.NAME, version = Main.VERSION) public class Main { public static final String MOD_ID = "zillexcm"; public static final String NAME = "*****"; public static final String VERSION = "0.1"; public String msg; @Instance public static Main instance; @Mod.EventHandler public void init(FMLInitializationEvent event) { MinecraftForge.EVENT_BUS.register((Object)this); } @SubscribeEvent public void onDeath(final ClientChatReceivedEvent event) { this.msg = event.message.getUnformattedText(); if(this.msg.contains("Nostos")) { Minecraft.getMinecraft().thePlayer.playSound("zillexcm:sounds.jigglypuff", 3.5F, 0.2F); } } } Thanks! Edited January 13, 20187 yr by Zillex_
January 12, 20187 yr Why are you using a 0.2F for the pitch value? That will make it sound slow and deep... Check out my tutorials here: http://jabelarminecraft.blogspot.com/
January 12, 20187 yr Author 14 hours ago, jabelar said: Why are you using a 0.2F for the pitch value? That will make it sound slow and deep... oh... what should i use? lol edit nevermind 1.0 is default, THANKS Edited January 12, 20187 yr by Zillex_
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