Posted January 12, 20187 yr I have been working on trying to get inventory items to transfer between things using the new "system" and it just doesn't work no matter what I try. I use the extractItem and nothing changes in the inventory when the simulated variable is set to false. Same with insertItem. If it's an ItemStackHandler instance I can use setStackInSlot in some cases, but not all. For example, this works (inside a block update using scheduled update): if(isdraining && tile.getCurrentFuel() > 0) { tile.consumeFuel(); if(tile.getCurrentFuel() == 0) for(EnumFacing face2 : EnumFacing.values()) this.notifyChange(world, pos, face2); } ItemStackHandler inventory = (ItemStackHandler)tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); if(inventory != null) { ItemStack item = inventory.getStackInSlot(0); Item thing = item.getItem(); int burn = 0; if(thing != null) burn = thing.getItemBurnTime(item); if(!item.isEmpty() && burn != 0) { if(burn < 0) { if(thing instanceof ItemBlock) { Block block = ((ItemBlock)thing).getBlock(); if((block instanceof BlockLog) || (block instanceof BlockPlanks)) burn = 300; else if(block == Blocks.COAL_BLOCK) burn = 16000; } else if(thing == Items.LAVA_BUCKET) burn = 20000; else if(thing == Items.COAL) burn = 1600; else if(thing == Items.BLAZE_ROD) burn = 2400; } if(burn > 0) { if(tile.canConsume(burn)) { tile.increaseFuel(burn); if(item.getItem() == Items.LAVA_BUCKET) { ItemStack nitem = new ItemStack(Items.BUCKET, 1); inventory.setStackInSlot(0, nitem); } else inventory.extractItem(0, 1, false); for(EnumFacing face2 : EnumFacing.values()) this.notifyChange(world, pos, face2); } } } } However in the same update setup, this doesn't work if trying to push a stack into the inventory of a neighboring block. Here's an example with one technique commented out, the other not. Neither technique works: public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) { if(world.isRemote) return; EnumFacing face = state.getValue(FACING); TileEntity tile = world.getTileEntity(pos); TileEntity entity = world.getTileEntity(pos.offset(face)); if((tile instanceof MagitechTileEntityPipe) && entity != null && entity.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, face.getOpposite())) { System.out.println("Begin Transfer"); ItemStackHandler inventory = (ItemStackHandler)tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); IItemHandler target = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); boolean done = !(target instanceof ItemStackHandler); for(int i = 0; i < inventory.getSlots() && !done; ++i) { ItemStack test = inventory.extractItem(i, this._speed, true); if(test != null && !test.isEmpty()) { int start = test.getCount(); System.out.println("Got an item " + Integer.toString(start) + " @ " + Integer.toString(i)); test = this.addToInventory(test, (ItemStackHandler)target); int end = test.getCount(); if(end != start) { test = inventory.getStackInSlot(i); if(end > 0) { test = test.copy(); test.setCount(end); inventory.setStackInSlot(i, test); } else inventory.setStackInSlot(i, ItemStack.EMPTY); // inventory.extractItem(i, start - end, false); System.out.println("Item Transfered. " + Integer.toString(end)); tile.markDirty(); entity.markDirty(); done = true; } System.out.println("End Transfer"); } } } world.scheduleBlockUpdate(pos, this, 10, 0); } public ItemStack addToInventory(ItemStack stack, ItemStackHandler target) { int max = target.getSlots(); ItemStack nstack = stack.copy(); int meta = stack.getMetadata(); boolean done = false; for(int i = 0; i < max && !done; ++i) { // nstack = target.insertItem(i, nstack, false); // done = nstack == null || nstack.isEmpty(); ItemStack test = target.getStackInSlot(i); if(test != null && !test.isEmpty()) { Item titem = test.getItem(); int tmeta = test.getMetadata(); if(test.getMaxStackSize() > test.getCount() && titem == nstack.getItem() && meta == tmeta) { int count = Math.min(test.getCount() + nstack.getCount(), test.getMaxStackSize()) - test.getCount(); ItemStack place = test.copy(); place.grow(count); target.setStackInSlot(i, place); System.out.println("Put item into place. " + Integer.toString(i) + " " + place.getItem()); if(count >= nstack.getCount()) { nstack = ItemStack.EMPTY; done = true; } else nstack.shrink(count); } } else { target.setStackInSlot(i, nstack); nstack = ItemStack.EMPTY; done = true; } } return nstack; } In what way would one accomplish transferring items from one block to another using this system?
January 12, 20187 yr Author I feel like a total moron now. I am trying to transfer an item to the same inventory ....
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.