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Forge has a disable button that does nothing?


Felina-Lain

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Asking because after looking around a while, i couldn't find anything

Forge seems to have a "disable" button, when you open the mod list in the game menu. But as far as I can see, clicking it does nothing?

 

Is there a way to make it work? I'd love to be able to enable/disable my mods as I please but so far I can't find anything to do it... (aside from renaming or moving the .jar of my mods which can get tedious)

(and yes, I know the common answer is profile, or multiMc or whatever, but I don't want to use those because using those means having duplicates of your saved worlds and resources packs everywhere and it's just crappy-designed. Forge way to handle mods is actually what everyone should do to handle profiles, but anyway...)

 
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Mods needs to tell Forge they can be disabled, however, most of them can’t due to the way they work, anything that is just visual and client-sided should be able to be disabled (eg minimap mod, NEI-like menu) but anything that is required on server and client will not be able to be disabled 

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