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Posted (edited)

Hey! I'm trying to figure out if I have this packet done right. Essentially, whenever my custom HUD is drawn on the screen, the client sends a request packet to the server, which replies with server information based on data within the chunk (capability). What I wanna know is if it will work on a server with multiple people, but I can't think of a way to test it. Theoretically, the values in the HUD class are only set when requested by the HUD class, but because the method and storage variable are static, I'm pretty sure it will set the storage variable to that data on every client. 

 

So I guess my question is, am I right about the value setting for all clients? More generalized: does every client have it's own instance of this gui class upon launch, meaning that static doesn't matter? Because if there are two clients, each with the jar file of this mod, then the fetched data from the packet (requested by one client) shouldn't set for both clients, right? I'm still a little unclear on the server/client relationship as well as multiple copies of the mod.

Request Message Class and Message Handler

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Reply Message and Handler classes:

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Gui HUD class:

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Edited by GooberGunter
Posted
  On 1/20/2018 at 7:11 AM, GooberGunter said:

Hey! I'm trying to figure out if I have this packet done right. Essentially, whenever my custom HUD is drawn on the screen, the client sends a request packet to the server, which replies with server information based on data within the chunk (capability). What I wanna know is if it will work on a server with multiple people, but I can't think of a way to test it. Theoretically, the values in the HUD class are only set when requested by the HUD class, but because the method and storage variable are static, I'm pretty sure it will set the storage variable to that data on every client. 

 

So I guess my question is, am I right about the value setting for all clients? More generalized: does every client have it's own instance of this gui class upon launch, meaning that static doesn't matter? Because if there are two clients, each with the jar file of this mod, then the fetched data from the packet (requested by one client) shouldn't set for both clients, right? I'm still a little unclear on the server/client relationship as well as multiple copies of the mod.

Expand  

The effects of the static modifier are restricted to a single JVM. The server and each client all run separate instances of Minecraft in separate JVMs. There is no synchronisation of instances or member values between separate JVMs by default. If any exists it is because it has been explicitly and deliberately programmed by Mojang, Forge or you. Neither Mojang or Forge autosynchronise static member values. Separate JVMs do not talk to each other at all, in any way, ever, unless explicitly and deliberately told to do so and how to do so.

  • Like 1
Posted

Actually, now that you mention it. If I have packets being sent from server to client. If the mod is being run on a physical server, are the packets being sent from the "logical server" on the physical client or if a dedicated server is detected, from the physical server to the physical client. I remember reading the forge documentation and it eluded to it but didn't give immense detail.

Posted
  On 1/20/2018 at 8:27 AM, GooberGunter said:

Does the logical server on the physical client sync up with the physical server? This seems like a dumb question

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There's only one logical server running at a time. In single player and LAN, the logical server is running in the physical client of the host. In multiplayer, the logical server is running in the physical (dedicated) server.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

It doesn't need to. The logical server is part of the physical server process. The same goes for the client, the logical client is part of the physical client process.

You seem confused about sides, I recommend you read this, even if you've read it already. It gives a pretty thorough explanation of logical and physical sides.

Edited by Leviathan143
  • Like 1

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