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[1.12] Have client not connect to remote server if server side mod version isn't correct


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Posted

My mod can run 100% client side or with server support, though if not on the server runs with reduced functionality.  If the mod is installed on the server the versions between the client and server need to match.  Is there a standard way of accomplish this?  It looks like I could put code in a NetworkCheckHandler but I am not sure if a meaningful error message will be given to the user.  In my dev sandbox I forced a failure by returning false and the GUI hung up showing a 0%.  Of course, this is running with an integrated server so the context of the version check is kinda bogus.

  • 1 year later...
Posted (edited)

Putting something in acceptable remove versions in your mcmod.info/mods.toml file or your @Mod annotation should work.

Edit: Didn’t realise this was over a year old

Edited by Cadiboo

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